NVIDIA Announces its new RTX GPUs, 2080 and 2080Ti Coming Next Month

The wait is finally over, NVIDIA has announced their next generation GPUs aimed at gamers. Being branded under GeForce RTX, these next gen graphics cards will bring a wealth of new technology that will allow games to run at higher FPS and the new chips also introduce real-time ray tracing.

NVIDIA is promising big performance gains with the new generation of cards and there is no doubt that these cards will best the prior generation with new Turing GPU architecture. But for most users, the improvements will come with the new real-time ray tracing capabilities.

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Simply put, ray tracing is how light reacts with objects in the digital world. With this new functionality, lighting inside the virtual worlds is about to become significantly more realistic in how it reflects and refracts off of objects in the environment.

While this lighting functionality could be constructed with current gen chips, it requires a significant amount of overhead to achieve realistic results. The benefit of the new generation of chips is that this effect can be done in real-time with less impact on the performance of the game which gives the end-user, a more immersive gaming experience.

Of course, the adaption of this technology will take time and older games won’t be able to take advantage of this functionality but NVIDIA is working with gaming studios to make it easier to include support for real-time ray tracing.

That being said, games are already being built that will support this feature including the upcoming title, Shadow of the Tomb Raider.

The new Turing chip will be the first consumer GPU with Tensor cores for AI processing. NVIDIA is attempting to use this new functionality to make its cards smarter and better at adapting to the specific game that you are playing to maximize the graphical performance of the application.

The new series of GPUs will be under the RTX 20XX branding with the top end being the 2080Ti. If you are familiar with how NVIDIA has been branding their various GPUs, that naming convention does not change with this generation of cards.

If you want to buy these new cards, they will be shipping soon but be prepared to dip into your wallet as the GeForce RTX 2080 Founders Edition will set you back $799 and the 2080 Ti Founders Edition runs$1,199. Both of these cards are up for pre-order now and will ship in September.

If you don’t want the top of the line card, the 2070 will cost $599.

These new GPUs will likely stick around for the next couple of years; if you like to be on the bleeding edge of gaming GPUs, now is the time to buy. But, if you don’t need all the new performance, you can likely find a good deal in the near future for a 1080Ti.

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Conversation 19 comments

  • will

    Premium Member
    20 August, 2018 - 1:53 pm

    <p>It’s going to be all about the drivers for the next several months. </p>

  • CaedenV

    20 August, 2018 - 2:08 pm

    <p>Well… the price spike was expected… but man… that's about 50% the price of a whole game rig! 40% more performance for 40% price spike… maybe it is worth it for some?</p>

    • PeteB

      21 August, 2018 - 2:55 am

      <blockquote><em><a href="#303088">In reply to CaedenV:</a></em></blockquote><p>Luxury class GPU. Not everyone needs it.</p>

      • FalseAgent

        21 August, 2018 - 1:35 pm

        <blockquote><em><a href="#303193">In reply to PeteB:</a></em></blockquote><p>"Luxury class GPU" LOL</p>

  • madthinus

    Premium Member
    20 August, 2018 - 2:15 pm

    <p>The real question: will we finally see native 60FPS @4k on a RTX 2070? That is what I am looking for from this generation. The Raytracing looks interesting, but that is years away from being mainstream. </p>

    • Polycrastinator

      20 August, 2018 - 4:11 pm

      <blockquote><em><a href="#303089">In reply to madthinus:</a></em></blockquote><p>Assuming the bump in performance NVidia is touting is real, I'd expect so. I'm hoping once the Founders Edition cards sell out, we might see stuff going for under MSRP, and if a 2070 can get down to $400 that's probably what I'll buy to replace my ageing 780.</p>

  • StevenLayton

    20 August, 2018 - 2:24 pm

    <p>Now is the time to go shopping for 10xx cards. I suspect deals are to be had!</p>

  • Stooks

    20 August, 2018 - 2:54 pm

    <p>"But for most users, the improvements will come with the new real-time ray tracing capabilities.</p><p>Simply put, ray tracing is how light reacts with objects in the digital world. With this new functionality, lighting inside the virtual worlds is about to become significantly more realistic in how it reflects and refracts off of objects in the environment."</p><p><br></p><p>Because lighting looks so bad now? Without a SINGLE game benchmark today, I can't see why anyone would pre-order.</p><p><br></p><p>Also RT does nothing unless a game supports it. Battlefield V was announced so at least we can see some benchmarks with and without RT in October.</p><p><br></p><p>If you are sitting on a 1070 or higher I would sit back and wait. Wait for independent benchmarks, wait for REAL pricing as in are the prices going to be jacked by low quantity etc, and wait to see how fast games support RT.</p><p><br></p><p>I have a 1070ti and a 144hz 1440 monitor and honestly no current game I own is slow at all and the graphics are maxed or near maxed for all of those games. Ghost Recon Wildlands is the slowest. 60-70fps on Very High preset at 1440p.</p>

    • FalseAgent

      21 August, 2018 - 1:44 pm

      <blockquote><em><a href="#303097">In reply to Stooks:</a></em></blockquote><p>technically lighting in games today are still behind what you would find in CGI movies and even Pixar animations, so yes, there is absolutely room to improve. Ray-tracing is actually the holy grail of computing lighting, it's what Pixar uses to make animated movies. The problem has always been the lack of compute power, it's really graphically intense. </p><p><br></p><p>But with ray-tracing, there will be no longer a need for games to render separate reflection maps, no need for ambient occlusion, no need for so-called "dynamic shadows", no need for parallax/height mapping, etc. It all can be done with just ray-tracing. It's completely different way of generating 3D graphics.</p>

  • PeteB

    20 August, 2018 - 11:53 pm

    <p>RIP, AMD.</p>

    • Martin Pelletier

      Premium Member
      21 August, 2018 - 6:40 pm

      <blockquote><em><a href="#303182">In reply to PeteB:</a></em></blockquote><p>On the graphic side, maybe :)</p>

  • mestiphal

    21 August, 2018 - 8:59 am

    <p><em style="color: rgb(0, 0, 0);">GeForce RTX 2080 Founders Edition</em></p><p><br></p><p><span style="color: rgb(0, 0, 0);">As if Nvidia had to open a kickstarted to develop this new card. </span></p>

  • FalseAgent

    21 August, 2018 - 1:39 pm

    <p>I find it really fishy that Nvidia didn't show any non ray-tracing performance comparison or even a ray-tracing demo that looked like it was holding a constant 60fps.</p><p><br></p><p>And given the prices of these cards, nvidia would need to deliver an over 20% performance improvement in non ray-tracing scenarios for it to be worth it. People will buy the cards IF the price makes sense, but I bet it doesn't, and we aren't going to see much of a performance gain in most games without ray-tracing.</p>

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