Xbox Series S Review

The Xbox Series S hits the sweet spot of price, performance, and spousal approval with a small and cute form factor that looks at home anywhere. This isn’t a beast of a console like the Xbox Series X, of course, but the Series S is perhaps the first Xbox console that makes sense as a living room media device, adding to its versatility. Assuming, that is, that you don’t need an optical drive.

Design

Where the Xbox Series X looks muscular and imposing, the Xbox Series S provides a cuter and less assuming presence that should look great anywhere in the house and not draw disapproving looks from spouses or other non-gamers. It’s very reminiscent of the Xbox One S—which, as you may recall, I once referred to as “the perfect thing”—but is much smaller and, if anything, even more attractive, thanks in part to its distinctive, circular, black exhaust fan.

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The Xbox Series S can be placed vertically or horizontally, but unlike its larger sibling, I think it looks better in the horizontal position, and it can thus be more easily integrated into a stereo cabinet or shelf. It’s also a lot more stable that way: I’ve been testing it in the portrait orientation in my office, where it sits on the floor, but it would be very easy to knock over because it’s so thing. I’ll be moving it into the living room, and laying it down, once this review is up.

Core components

Microsoft is targeting two different performance profiles with its Xbox Series X and S consoles. Games played on the brawnier Xbox Series X should generally hit 4K resolution at 60 frames-per-second (fps), while games played on the Xbox Series S should generally hit 1440p resolution at 60 fps. Furthermore, the Series S will not display any game at 4K at any framerate, though media—through apps like Netflix and Apple TV—can, of course, display at 4K.

As such, the Xbox Series S has less powerful innards than its sibling: A custom 7 nanometer (nm) AMD Zen 2 processor with 8 cores that run at 3.6 GHz—or at 3.4 GHz when all 8 are used simultaneously—a custom RDNA 2 graphics processing unit (GPU) with 20 compute units (CUs) that runs at 1.565 GHz and delivers 4 teraflops of performance, 10 GB of GDDR6 RAM, and a custom 512 GB NVME SSD.

Great. But what does that all mean?

I guess there are different ways to compare the specs with those of the Series X, but the high-level overview is that the Series S has a slightly less powerful processor, less RAM, and half the storage, and it delivers about 40 percent of the graphics performance. In day-to-day gaming with current-generation (non-optimized) titles, however, I don’t notice much difference, and I’ve move back and forth between the two regularly. That will change dramatically as games are optimized, however.

Compared to the Xbox One series of consoles, the Series S is significantly more powerful than the Xbox One S, but it trails the Xbox One X from a performance perspective. As noted, the overall gaming experience is, to my eyes, nearly indistinguishable from that of the Xbox One X, at least with current-generation titles. Helping bolster this opinion, both the Xbox Series S and Xbox One X provide variable refresh rates and are optimized for 1440p gaming at 60 fps. But the Series S can hit 120 fps, usually at lower resolutions, in some titles. And the Xbox One X can deliver 4K graphics, but usually at lower (think ~30 fps) framerates. The Series S is cannot output games at a higher resolution at all.

Confused? Welcome to the club. But I think it’s fair to say that as we move forward, new games will work on Xbox One but they’ll be specifically optimized for the Series S and Series X. Over time, these consoles will simply become the targets for developers, and they will fill their intended performance/capabilities roles accordingly.

That is, games will always look and play better on the Series X. But Series S brings something interesting to the table that gamers, in particular, should appreciate: Yes, the resolutions it outputs will be lower, but it should be able to achieve excellent frame rates at those lower resolutions, and when you consider how small and light the Xbox Series S is—seriously, it weighs just 4.25 pounds—it makes for an interesting candidate for LAN parties.

And the Xbox Series S also delivers on the same silence and even better coolness than we see with its bigger sibling. It never really gets that warm, let alone hot, and I’ve never once heard the fan. That’s fantastic.

Ports and expansion

Like the Xbox Series X, the Xbox Series S provides a reasonable collection of modern ports and expansion capabilities. There’s a single HDMI 2.1 port, three full-sized USB 3.1 ports (one on the front, two on the back), and a storage expansion slot.

And that storage expansion capability will be even more necessary on the Xbox Series S than it is on its bigger sibling because the Series S only comes with half the storage. It’s not clear yet what the relative sizes of games optimized for Series S are compared to those optimized for Series X, but they will be smaller. I’m guessing they won’t be half as small. And with many games exceeding 100 GB of storage, you’re going to run out of space pretty quickly: The Xbox Series S boots up the first time with just 364 GB of available storage space.

As with the Xbox Series X, you can solve this problem by purchasing a 1 TB Storage Expansion Card that matches the performance of the internal custom SSD, but at a heady cost of $220. Or you can use USB 3.0-based storage, but not for Xbox Series S-optimized games: This storage can only be used for OG Xbox, Xbox 360, and Xbox One games. Hopefully Storage Expansion Card prices come down and capacity choices to go up over time.

Connectivity

The Xbox Series S includes dual-band 802.11ac Wi-Fi, but not the faster and more efficient Wi-Fi 6, which is curious, plus 1 Gbps Ethernet. There’s also a dedicated dual-band Xbox Wireless radio for controller connectivity.

Power management

As is the case with Xbox Series X, Microsoft has dramatically improved power management when compared to previous generation Xbox consoles. It also supports both Instant On mode and Energy-saving modes, and they each work identically—and as quickly—as they do on Xbox Series X. Impressive stuff.

Audio and video

The Xbox Series S supports 720p, 1080p, 1440p, and 4K/UHD displays with HDR10, Auto HDR, and Dolby Vision capabilities, and variable refresh rates, and it can output at 24, 50, 60, or 120 Hz, the latter of which is required for game frame rates above 60 fps. That said, it can output at 4K only for video content (and presumably the Dashboard UI), as games are limited to 1440p.

The Xbox Series S auto-detects the capabilities of your display—mine is 4K with variable refresh rates up to 60 Hz with HDR10 for gaming, but without Dolby Vision capabilities—but you can also calibrate the console to your display, HDR for games, video fidelity, and even the color space manually, as is the case with Xbox Series X. It also supports HDMI-CEC (Consumer Electronics Control) so you can control the power and volume of a compatible 4K TV and/or receiver with the Xbox Wireless Controller.

From an audio perspective, the Series S supports the same uncompressed stereo, and uncompressed 5.1 and 7.1 surround sound, plus uncompressed stereo, Windows Sonic, Dolby Atmos, and DTS for headphones as does the Series X. My display has stereo speakers, but they’re terrible, so I’ve been using headphones with Windows Sonic instead.

What’s missing is the 4K/UHD Blu-Ray drive that’s included with the Series X. This was obviously a cost-saving (and space-saving) gesture, but it means that Series S owners can’t install disc-based games, which could be problematic if your older Backwards Compatible titles are only on disc. It also can’t play Blu-Ray or DVD video content, of course.

Software experience

The Xbox Series S software experience is identical to that of Xbox Series X and previous generation Xbox One console, which is both good and bad. In the good news department, everything happens as quickly on Series S as they do on Series X, and that level of performance in the UI is a game-changer for anyone who has put up with the poor performance of the Xbox One Dashboard.

Gameplay

As with Xbox Series X, the Xbox Series S uses its so-called Velocity Architecture to deliver much faster game load times and the Quick Resume feature that lets you quickly resume recently launched games, providing even faster initial load times.

I haven’t been able to play any games that are specifically optimized for Xbox Series S yet, so my impressions of that experience vs. that of games that are optimized for Series X will need to wait. But I have played a lot of (the non-optimized) Call of Duty: Black Ops 4, and given my wealth of experience with this title across three different consoles now, I can state reliably that it looks and plays just as well on the Series S as it does on the Series X and Xbox One X. I have literally never detected any difference between the three.

That’s not a lot to go on, I know. But I’ll have more on Xbox Series S gaming soon.

Controller

The Xbox Series S ships with a white version of the new Xbox Wireless Controller, which I described previously as a subtle evolution of the previous-generation Xbox One Wireless Controller. Compared to its predecessors, it has a few Xbox Elite controller-inspired upgrades, including a refined d-pad that I really like, grippier handles, and slightly grippier bumpers and triggers, plus a new latency-reducing technology.

It also has the new Share button I described at length in my Xbox Series X review, with the same capabilities and the same customizations possibilities. I love the new controller. It feels great in my hands, with a grippier texture than previous Xbox One controllers, and has that familiar and superior Xbox button layout.

Pricing and availability

There is only one Xbox Series S configuration and it costs $299 here in the United States. I think that’s a tremendous value, and its low price should make it the volume leader for this generation of Xbox consoles over time.

The problem, of course, is that Xbox Series X|S preorders sold out in about 30 minutes last month, and both consoles should be in short supply through the holiday season. So you may have trouble getting one in the short term.

Recommendations and conclusions

With its cute looks and terrific value, the Xbox Series S could be a no-brainer for more casual gamers looking for a single living room solution that can do it all. Assuming that by “do it all” you don’t need 4K gaming. And that fact puts the Series S in a weird position: It’s a next-generation gaming console, sure, but not entirely.

As to the obvious upgrade question, if you’re currently making do with an OG Xbox One or Xbox One S, the Series S is a solid upgrade. But the Series X is an even better upgrade, because it’s more powerful and more future-proof. And if you don’t mind financing the purchase over two years (with no interest) through Xbox All Access, the Xbox Series X gets even more appealing because the difference in cost each month between the two consoles is just $10.

Put simply, if you’re a diehard Xbox fan, you’re going to want the Xbox Series X. But the Xbox Series S will play an outsized role in the success of this generation of consoles, I bet, and is a neat compromise for those who don’t need the ultimate in resolution and framerates.

The Xbox Series S is highly recommended, assuming you understand and can live with its graphical and storage limitations.

At-a-glance

Pros

  • Small and fun form factor
  • Inexpensive/tremendous value
  • Top-rate controller with excellent sharing functionality

Cons

  • Less performance than the Xbox Series X
  • No support for 4K games
  • Limited storage
  • No optical drive

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Conversation 24 comments

  • christianwilson

    Premium Member
    05 November, 2020 - 3:12 pm

    <p>As someone who has become more of a casual gamer in recent years and has a 1080p TV, this is the Xbox I am looking to jump to next. I think the Series X is the better buy for almost anyone, however, I have a reason for wanting the Series S.</p><p><br></p><p>We are not a big TV watching household.<span style="color: rgb(0, 0, 0);"> I don't see us upgrading to 4K any time soon unless our current TV suddenly dies. </span>I only really play Xbox on the weekends and I don't juggle several games at once. Storage wouldn't be a big concern for me. When we do upgrade to a 4K TV, Microsoft will probably have a mid-cycle refresh of these consoles like the Xbox One S and, later, One X. When I upgrade the TV, I'll plan to buy a midcycle refreshed Series X.</p><p><br></p><p>I know it's a bit of a gamble and going under the assumption that Microsoft is going to refresh these models in a few years, but it sounds like a reasonable strategy to me. Am I crazy?</p>

    • Paul Thurrott

      Premium Member
      05 November, 2020 - 3:20 pm

      <blockquote><em><a href="#591023">In reply to christianwilson:</a></em></blockquote><p>Right now, I don't think so. I'm curious to see how optimized games look on both consoles though. I hope this happens soon.</p>

    • Noel

      05 November, 2020 - 3:33 pm

      <blockquote><em><a href="#591023">In reply to christianwilson:</a></em></blockquote><p>Personally I don't think that there will be a mid-generation refresh this time around. </p>

  • thea2_

    Premium Member
    05 November, 2020 - 3:21 pm

    <p>I guess a question would be, if your able to connect an optical drive through one of the usb ports on the back? To support older disc based games or is it true that games need to be loaded on the internal drive for the game to be played. If the later is true, is the "s" really just for cloud gaming, when and if this come to light, as most of the game bulk would be in the cloud?</p>

    • zvonimirm

      Premium Member
      05 November, 2020 - 3:48 pm

      <blockquote><em><a href="#591025">In reply to thea2_:</a></em></blockquote><p>This is something (using external USB DVD drive) that will make this perfect for living room and wife approval rate ?. So Paul if you have usb cd/dvd/bd to test it would be great. </p>

  • sjgibb99

    05 November, 2020 - 3:23 pm

    <p>I love my Xbox One S and would be looking to upgrade when there's availability again. My quandry is whether to get the X or S as my gaming room is very small and has a 24" Full HD telly which is great for the distance I am from it. With GamePass and purchased games I have a big library so on the one hand the X seems overkill since it'll almost never be hooked to a 4K telly. However, the S has such limited drive space that the expansion card means you are spending the same as the more expensive X.</p><p><br></p><p>Decisions decisions! </p>

    • christianwilson

      Premium Member
      05 November, 2020 - 3:28 pm

      <blockquote><em><a href="#591027">In reply to sjgibb99:</a></em></blockquote><p>I think if storage is a concern, the Series X is the better option. If you find yourself needing more space with a Series S, that expansion card at today's pricing puts you over the cost of a Series X. </p>

    • ecumenical

      05 November, 2020 - 5:29 pm

      <blockquote><em><a href="#591027">In reply to sjgibb99:</a></em></blockquote><p><br></p><p>Just get a cheap external drive to swap games in and out, unless you play a bunch of different games at the same time.</p>

  • matsan

    05 November, 2020 - 3:31 pm

    <p>when was the last time you hosted a LAN party? Now the kids have their laptops or chromebooks playing Minecraft (8-11 y) if they actually care to move around. Older and they are tethered to their gaming-rigs in their dungeon with absolutely no intention to move outside the triangle freezer, micro, chair. </p><p>But let’s say five people would actually show up for a LAN party with their portable xboxes, what TVs would they use? </p>

    • Paul Thurrott

      Premium Member
      06 November, 2020 - 8:05 am

      Before I moved to Pennsylvania, I participated in LAN parties every month with friends. They still do it. Everyone brings a screen. We’ve had as many as 12 people at a time.

      • matsan

        07 November, 2020 - 11:59 am

        <blockquote><em><a href="#591163">In reply to paul-thurrott:</a></em></blockquote><p>YMMV as they say – we hosted a halloween "LAN Party" for my nephews and the 7 kids showing (age 8-12) up were busy building Minecraft on their laptops and eating burgers. I do't know if old-style-LAN-Parties are something for us above 35 :-)</p>

  • Elan Gabriel

    05 November, 2020 - 3:41 pm

    <p>For me that's the more interesting console to learn about. I'm curious to see how it'll turn it to be. Got the X, but waiting to see more X Vs S gaming comparisons.</p><p><br></p><p>(Also, under "Audio and video" you have some mix ups with "X" and "S")</p>

    • Paul Thurrott

      Premium Member
      06 November, 2020 - 8:00 am

      Thanks. Will fix.

  • jaredthegeek

    Premium Member
    05 November, 2020 - 5:43 pm

    <p>The storage situation is very disappointing. </p>

  • DigitalAmoeba

    05 November, 2020 - 6:25 pm

    <p>Just a note Paul, that according to John of Digital Foundry even the Xbox Series X was still running the Xbox Dashboard at only 1080p. Not 4K as you would have hoped and expected…at least that was the case as of 15th Oct twitter.com/dark1x/status/1316742116530421760</p>

    • Paul Thurrott

      Premium Member
      06 November, 2020 - 7:56 am

      Ah, K. It’s not using HDR, according to my display.

  • glenn8878

    05 November, 2020 - 6:39 pm

    <p>4K is overpromised for Xbox Series X. This is same for overpromising 1080P for the previous generation.</p><p><br></p><p>So buying the Xbox Series S is just a better idea since 1080P and slightly better at <span style="color: rgb(0, 0, 0);">1440P is easily attainable, but not 4K. </span></p>

    • Paul Thurrott

      Premium Member
      06 November, 2020 - 7:56 am

      The literal promise is that the Series X will display 4K games at 60 fps, with the caveat that it supports variable refresh rates for certain conditions. If that isn’t the norm for this generation of titles, they failed.

  • stevek

    05 November, 2020 - 9:16 pm

    <p>Games can run on 4K on the Series S. It is entirely up to the developer. Presently the only game I am aware of at present that does so is “The Tourist” and it has minecraft like graphics…so it doesn’t require much horsepower to do so.</p>

  • adam.mt

    06 November, 2020 - 9:22 am

    <p>Quote "<span style="color: rgb(0, 0, 0);">custom 7 nanometer (nm) AMD Zen 2 processor with 8 cores that run at 3.6 GHz—or at 3.4 GHz when all 8 are used simultaneously" – I thought the lower clock speed was with SMT enabled (AMD's hyper-threading, ie. 16 threads), NOT when all 8 cores are used? (same principle for the Series X review)</span></p>

  • stevem

    06 November, 2020 - 9:29 am

    <p>Thank for the reviews Paul. I have the S on pre order for my nephew for Christmas.</p><p><br></p><p>My question is, how much of a download is there on first boot up? I won't ask how long as download speeds vary, so was wondering if you know the size of any immediately required updates. Thanks.</p>

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