Halo Infinite a “Spiritual Reboot” of the Series, Microsoft Says

Microsoft’s 343 Industries has provided an update on the delayed Halo Infinite, describing it as a “spiritual reboot” of the popular video game series. More important, it has shared some new screenshots and artwork from the in-development game, and they’re a marked improvement over the last, disappointing public preview.

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“We have focused on two key themes, ‘Legacy’ and ‘Simplicity,’ when it comes to the visual experience we are building,” Halo Infinite campaign art lead Justin Dinges says. “We really want players to feel like they are experiencing a game that they remember fondly (Halo: Combat Evolved), but with modernized graphics of course. [And] we wanted to ensure that we steer away from overly noisy designs and details which is a key takeaway for the team coming off Halo 5. With Halo Infinite, we wanted to take this new adventure back to its roots and create a visually pleasing experience that doesn’t overwhelm with unnecessary complexity where readability and clear artistic composition prevail.”

That sounds wonderful, of course, but the handful of new screenshots that Microsoft provided really drives home what 343 is trying to evoke with this new game.

As for the “spiritual reboot” bit, 343 says that the new game will feature “iconic Halo imagery” and will trigger the same awe and wonder that the original title did 20 years ago.

“We have specifically chosen to begin Chief’s journey in Halo Infinite within the Pacific Northwest forest biome on a new Halo ring, a deliberate ode to the past,” Dinges says. “We have [also] taken the visual design of the Jackals and Grunts back closer to their appearance in Halo 3 and previous titles. We want players to feel a nostalgic familiarity with these designs, like meeting up with an old friend, as they experience all that Halo Infinite has to offer.”

343 is also adding new elements to the game as well, of course. The new Grappleshot is a good example, and while it is unique to Halo Infinite, it will feel familiar to long-time Halo fans and will work as expected. And a new time-of-day dynamic lighting feature can really change the look and feel of environments based on when you’re visiting.

Finally, Halo Infinite will offer what 343 says is “some of the most open-ended play experiences in the history of Halo.” It’s still a sandbox title with clear objectives, but the ways in which you achieve those things is up to the player (or, in co-op mode, players). “There is no right way to use a particular item or feature,” Halo Infinite gameplay director Troy Mashburn says. “I can’t wait to see co-op players doing crazy stuff and combos we didn’t even think of.”

Halo Infinite is still on track for a fall 2021 release after being delayed well past its original November 2020 launch schedule, Microsoft says.

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Conversation 11 comments

  • anthonye1778

    28 February, 2021 - 7:36 pm

    <p>Still very cautious about this one. I think I like what 343 is trying to do. But the last time a studio tried to change the formula… Fallout 76 was the result.</p>

  • StevenLayton

    01 March, 2021 - 6:20 am

    <p>As an Xbox Game Pass Ultimate subscriber, will I get access to this game when its released? Also, will it be on both Windows and Xbox?</p>

    • b6gd

      01 March, 2021 - 8:11 am

      <blockquote><em><a href="#615901">In reply to StevenLayton:</a></em></blockquote><p>Yes to all of your questions. It won’t ever drop off the list like non- Microsoft games can. </p>

    • Paul Thurrott

      Premium Member
      01 March, 2021 - 8:28 am

      Yes and yes.

  • mefree

    01 March, 2021 - 11:42 am

    <p>I truly don't understand the grappling hook concept. It seems very low tech/downgrade for the Chief who has had a rocket pack to fly. I would much rather have the ability to fly than a grapple hook. That one still has me scratching my head.</p>

    • StevenLayton

      01 March, 2021 - 1:34 pm

      <blockquote><a href="#615922"><em>In reply to mefree:</em></a><em> Maybe the "in-universe" reason is it doesn't need fuel, thus can be used almost unlimitedly. I suspect the "real-world" reason is to give the game something new. Maybe one of the designers is a Spiderman fan?</em></blockquote><p><br></p>

  • will

    Premium Member
    01 March, 2021 - 1:30 pm

    <p>***Spoiler Alert***: Master Chief dies in Halo Infinite</p><p><br></p><p><br></p><p><br></p><p>however he comes back to life at the last save point</p>

    • Paul Thurrott

      Premium Member
      02 March, 2021 - 9:07 am

      HOW DARE YOU!

      Oh I see. 🙂

  • thewarragulman

    Premium Member
    02 March, 2021 - 10:18 pm

    <p>I'm very excited about this release, Halo has been in need to a reboot for a long time, I didn't really care much for Halo 4 and I didn't like Halo 5's campaign at all, and didn't like the MP of either titile, the last Halo I liked was Reach which is my favourite aside from classic Halo 2.</p><p><br></p><p>I'm really hoping the "fan service" here isn't just skin deep and that Infinite actually plays like a true classic Halo game from the Bungie era. Of course, some new additions will be fine, I don't want it to be exactly like Halo CE to 3 or whatever they're trying to emulate, but I really want the core gameplay to feel like as Halo should, rather than the CoD knockoff that I felt Halo 5 was.</p>

  • orbsitron

    02 March, 2021 - 11:53 pm

    <p>It looks like a significant improvement visually and I like what they said regarding the campaign feel and the exploratory nature. </p><p><br></p><p>If it is story driven with an excellent campaign (like from Halo 1-4) and also includes exploratory elements with exciting set pieces, I'm all in!</p>

  • chaad_losan

    04 March, 2021 - 11:55 am

    <p>This version of Halo is more like the original white paper of what Halo was supposed to be from the very beginning. But the technology did not exist at the time to do it justice. Let's hope they can actually pull it off.</p>

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