Thurrott Daily: January 22

Posted on January 22, 2016 by Paul Thurrott in Office 365, Skype, Xbox with 0 Comments

Thurrott Daily: January 22

One year ago this week: The big Windows 10 event in Redmond

A few tidbits from around the web.

1/22/2016 2:55:37 PM

Office Insider releases a new build

Those in the Office Insider program have a new build, 16.0.6366.2062, to contend with. (I assume this is Office 2016 for Windows.) No new features, but it fixes “a number of issues,” including these big bugs:

  • Word 2016 doesn’t display your document formatting correctly when you edit a document
  • Excel 2016 crashes when using Application.OnKey() to intercept key stroke

According to Microsoft, this update is rolling out over the next few days.

Skype now hides your IP address by default

In a very terse announcement aimed at its “gamers,” Microsoft’s Skype business announced that Skype will now hide your IP address.

Skype is fully committed to delivering as safe and secure of an experience as possible to our customers. We have recently introduced the ability to hide a Skype user’s IP address and we’ve set this as a default status in the latest versions of Skype.

Starting with this update to Skype and moving forward, your IP address will be kept hidden from Skype users. This measure will help prevent individuals from obtaining a Skype ID and resolving to an IP address.

You can find this update in the latest versions of Skype on desktop and mobile devices

Report: Xbox 360 backwards compatibility on Xbox One is mostly a very positive experience

I’ve not really used the Xbox 360 backwards compatibility feature on Xbox One all that much—though I did of course test one game, Kameo, back in October—but this is a topic I’m curious about. Mostly because I’m hoping that many Call of Duty games will make the list some day. But Eurogamer tested every major game. And they have some interesting results to report.

It’s worth pointing out just how well Microsoft has integrated this feature and the extent to which Xbox One plumbs in effortlessly into the existing Xbox 360 infrastructure.

Based on a wealth of extended testing, capture and analysis we can safely say that our experience has been positive. Games generally operate without issue, but that doesn’t mean there aren’t a few hitches here and there. In a few instances, games simply fail to start properly instead returning an error message after sitting at the splash screen for a minute or so. In another case, when trying to install a game using the disc, the console simply returned a generic “something went wrong” error, requiring us to reboot the console before continuing. Truthfully, these minor snafus are just that – minor – and have little impact on the general experience, but they are certainly worth taking note of.

General performance seems to vary between Xbox One and 360 in many games with certain sections running smoother through the virtualised environment, while others still run faster on original hardware.

This is a really comprehensive report. Be sure to check it out.