It’s only been broadly available for two days, but over one million people are already playing State of Decay 2, Microsoft’s latest Xbox Play Anywhere title.
“We wanted to welcome and say thank you to the over one million fans playing State of Decay 2, helping break the million player mark,” Microsoft general manager Aaron Greenberg notes.
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Granted, the game launched in Early Access for those who purchased the Ultimate Edition on May 18, which was a week ago. But in this new world of Microsoft finding other metrics for success, crossing the million player mark is notable on a video game platform that is being outsold, probably dramatically, by the market leader. (It’s hard to tell what the real difference is here, since this game works on Windows 10 PCs as well as the Xbox One.)
Greenberg provided a few other interesting bits of information about State of Decay 2:
Greenberg also notes that gamers have uncovered a few “bugs and issues” and that Microsoft is working to resolve those quickly.
My Hell baby speaking
<p>Back in August 2014, I held the firm believe, Microsoft due to their serious mistakes at the XBox One announcement would mobilize with iron will and money to transform XB1 into a respected brand comprising a catalogue of amazing and creative masterpieces. Well, the exact opposite happened. </p><p>And now after a long hiathus Microsoft with Pirate Party and this piece publishes buggy and uninspiring projects announced in what seems another era.</p><p><br></p><p>When Scalebound was killed, it was time to leave XBox. When a sluggish buggy Windows 10 was released on my Lumia 640 and the succeeding models<span style="color: rgb(0, 0, 0);"> with SD 210</span> were introduced, it was time to abandon Windows on phones, too.</p><p>Microsoft screwed up their phone and their console business. There is no coming back.</p>