Unity Launches its Unity 6 Engine

Unity 6

Unity is launching today Unity 6, the latest version of its cross-platform game engine that will offer new features and stability improvements to developers. The new engine launches as Unity is still repairing its relationship with game creators after the company tried to charge them a controversial “runtime fee” on game installations.

“There are many exciting new tools and features in Unity 6: end-to-end multiplayer workflows will speed development of connected games; tools that enable developers to target mobile web; and new graphics features that move workloads from the CPU to the GPU, like the GPU Resident Drawer and Render Graph for Universal Render Pipeline (URP), have improved CPU performance by up to 4X in internal and customer testing. Crucially, we’ve been able to deliver all of this while also increasing stability of the platform,” explained Matt Bromberg, the new President and CEO of Unity.

The exec said today that the company has revamped its development pipeline to build its new engine in partnership with developers from all over the world. The company also plans to keep improving the engine’s performance and stability with a series of updates that will go through rigorous testing. Work has already started on Unity 6.1, which will be released on April 2025.

To help developers get started with Unity 6, the company is offering a 96% discount on 18 Unity 6-compatible assets on its Asset Store, and there are also various technical samples, demos, and other assets on the Unity 6 resources hub. To reassure developers, the company also confirmed today that there will no be runtime fee associated with games created with Unity 6.

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