Microsoft is Opening Up the Xbox Platform to All Game Developers

Microsoft is Opening Up the Xbox Platform to All Game Developers

Today, Microsoft announced the Xbox Live Creators Program, which will allow any developer to publish Xbox Live-enabled games on Xbox One and Windows 10.

“The Xbox Live Creators Program empowers anyone to rapidly publish Xbox Live-enabled games on Xbox One and Windows 10 PCs, in a totally open way,” Microsoft Director Chris Charla explains. “With the Creators Program, anyone can integrate Xbox Live sign-in, presence, and social features into their UWP games, then publish their game to Xbox One and Windows 10. This means their title can see exposure to every Xbox One owner across the Xbox One family of devices, including Project Scorpio this holiday, as well as hundreds of millions of Windows 10 PCs, and millions of folks using the Xbox app on mobile platforms.”

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To date, Xbox has not been an open platform, but Microsoft has been moving it in that direction. Microsoft previously opened up the Xbox Store to app developers, example. But those wishing to integrate with Xbox Live services and publish their games on the Xbox or Windows Store needed approval from Microsoft first, and these titles typically underwent a lengthy certification process through a program called ID@XBOX.

According to Microsoft, all game developers can now publish Xbox Live games to its digital stores, though games published through the Creators Program won’t quite be on equal footing with the latest AAA shooter from a big publisher: On Xbox One, games published through the Xbox Live Creators Program will be available in a new “Creator games section” within the store.

(On Windows 10, where the game selection is much smaller and of lower quality, however, Xbox Live Creators Program games will be shown alongside the other games in the Windows Store.)

If you are interested in publishing games to Xbox One—or Xbox Live games generally, across Xbox One and/or Windows 10—you should head over to the Windows Dev Center and check out the Xbox Live Creators SDK, which is currently in preview. As such, sign-ups are initially limited, but Microsoft says it will periodically make more spaces available.

While you wait, you can also look over the Xbox Live Programming Guide, which is the online documentation.

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Conversation 10 comments

  • skane2600

    01 March, 2017 - 6:21 pm

    <p>Old-timers might remember that prior to Nintendo's NES, anyone could make games for any video game console as long as they could reverse-engineer it or buy the reversed documentation from a third party.</p>

    • Jeff Jones

      01 March, 2017 - 6:49 pm

      <blockquote><em><a href="#87520">In reply to skane2600:</a></em></blockquote><p><br></p><p>What did Nintendo's NES do differently to change that?</p>

      • gregsedwards

        Premium Member
        01 March, 2017 - 8:45 pm

        <blockquote><a href="#87521"><em>In reply to Jeff Jones:</em></a></blockquote><p>Nintendo provided a hardware-based DRM chip that would only allow games to run if they&nbsp;earned Nintendo "Seal of Quality," which was basically a software key to unlock the hardware DRM. It allowed Nintendo to avoid the problem that had plagued Arati only a few years earlier…a glut of&nbsp;low-quality games that could be mass produced by anyone.</p>

        • skane2600

          02 March, 2017 - 10:02 am

          <blockquote><em><a href="#87551">In reply to gregsedwards:</a></em></blockquote><p>Prior to the video game crash my colleagues and I discussed such schemes and dismissed them on the basis that courts would find them illegal. We were wrong, but IMO the practice should not have been allowed.</p>

        • chaad_losan

          03 March, 2017 - 7:16 pm

          <blockquote><a href="#87551"><em>In reply to gregsedwards:</em></a></blockquote><blockquote><em>That's true the Atari 2600 has tons of crap from a number of publishers. There is a history lesson here.</em></blockquote><p><br></p>

      • jimchamplin

        Premium Member
        01 March, 2017 - 10:41 pm

        <blockquote><a href="#87521"><em>In reply to Jeff Jones:</em></a></blockquote><p>Nintendo had their "Seal of Approval" process for games, then the Super Nintendo completely locked the thing down.</p>

  • fbman

    02 March, 2017 - 12:46 am

    <p>I just hope we don't get a huge inflow of rubbish low quality games, that no one really wants to play, like most app stores</p>

  • Atoqir

    02 March, 2017 - 3:10 am

    <p>lol developers are always portrayed as beardy hipsters in promo images :p</p><p><br></p><p>none of my colleagues look like that…sadly :p</p>

  • Tony Barrett

    02 March, 2017 - 7:42 am

    <p>Rather than help things, I can see this dragging quality down. You'll just get a million poor quality copycat 'me too' games now. Do we seriously need yet *another* Candy Crush clone?</p>

  • Jules Wombat

    02 March, 2017 - 7:54 am

    <p>Now all we need is s decent easy indie game API enviroment to develop those XBox Games.</p><p>Something live XNA 5.0 would be useful for Indie game developers, who don't won't to become reliant upon C++ or Unity.</p><p>Sigh. </p>

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