John Romero to Release Free New Levels for Original DOOM

Posted on December 10, 2018 by Paul Thurrott in Games with 13 Comments

John Romero announced that his new Ireland-based firm will release a set of free new single-player and multiplayer maps for the original version of DOOM, the hit video game that kicked off the shooter craze that has continued unabated ever since.

“SIGIL is a free megawad for the original 1993 DOOM created by John Romero,” the Romero Games website notes, over-emphasizing his role in the game. “It contains nine single-player and nine deathmatch levels. The free megawad will be released in mid-February 2019 and requires players own the original 1993 registered version of DOOM in order to play. SIGIL is the spiritual successor to the fourth episode of DOOM, and picks up where the original left off.”

Exciting news? You bet. It’s too bad that Romero couldn’t have made this in time for this past year’s 25th anniversary of the game. But if you’re feeling nostalgic, and don’t mind how badly Bethesda has screwed up DOOM’s legacy with the most recent remake, then you might also enjoy this retrospective video.

I also wish Romero wasn’t so ego bruised to not mention the other major contributor to the original DOOM, and the only reason that game was even possible, John Carmack. As I wrote a couple of years back

“Thanks to the programming genius of John Carmack and the stylized level design of John Romero (and others), Id’s games weren’t just impressive, they were amazing … Id followed up Wolf 3D with a succession of excellent games, but none were as influential as DOOM, which shipped in 1993 as a shareware title where you could literally send Id a check and they’d mail you the floppy disks of the full game. DOOM and its sequel DOOM II, and games like Heretic, Rise of the Triads, and Duke Nukem 3D dominated my free time in the mid-to-late 1990s. I used to gather with friends at work on nights and weekends so we could play DOOM (and later other games) in multiplayer mode. And then of course the Internet took off, Quake happened, and on we went.”

Ah well. I’m still looking forward to this.

 

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