Designed for Xbox Goes Mobile

Posted on October 24, 2019 by Paul Thurrott in Games, Mobile with 6 Comments

Microsoft announced today that it is expanding its “Designed for Xbox” ecosystem to include mobile gaming thanks to the coming release of Project xCloud.

“Our Designed for Xbox program enables collaborations with top-tier hardware partners to deliver not only choice but also the best possible Xbox gaming experiences across console, PC, and now, mobile,” Microsoft’s  James Shields writes. “Soon there will be a wide array of Xbox-branded partner devices that are focused on mobile gaming—think controller clips, mobile-first controllers, and other hardware optimized for phones and tablets. We are working on a roadmap of products with experienced partners and are currently in talks with 8bitDo, Gamevice, HORI, PowerA, Razer, and more, to explore creating the best possible hardware experiences for Project xCloud.”

Additionally, Microsoft is announcing the first Designed for Xbox product created with Project xCloud in mind, the MOGA Mobile Gaming Clip for Xbox Wireless Controllers.

“Designed in partnership with the Xbox Industrial Design team, this is an adjustable clip made to fit all Xbox Wireless Controllers that secures your phone in place while you play,” Shields adds. “Expertly engineered, the clip features dual locking articulation points so you can always set up the perfect viewing angle and fits most phones up to 3.12-inches (79 mm) wide.”

The MOGA Mobile Gaming Clip for Xbox Wireless Controllers will launch in November and can be preordered now from the Microsoft Store and other select retailers in the United States and the United Kingdom for $14.99.

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Comments (6)

6 responses to “Designed for Xbox Goes Mobile”

  1. dontbeevil

    Probably we're not going to see this news here: Rudy Huyn moved to MS to focus on UWP development

    windowscentral.com/well-known-uwp-developer-rudy-huyn-joins-microsoft

    • SvenJ

      In reply to dontbeevil: Where does anything say he is going to focus on UWP development. He has a brilliant background in that, but he is a Principal Software Development Engineer in the Partner App Experience (PAX) team at Microsoft. While there may be UWP aspects, even MS has largely abandoned that approach.



      • rm

        In reply to SvenJ:
        Wrong! Surface Hub and HoloLens all require UWP. Windows 10X (Surface Neo) runs UWP better than Win32. Microsoft is just retrenching UWP and bringing .NET along for the ride now (they should have done that from the beginning). UWP is not dead or Surface Hub and HoloLens are both dead.


    • Greg Green

      In reply to dontbeevil:

      You have virtually no persuasive abilities, particularly in fanboy mode. You should work on self improvement in that area.

  2. maulik73

    Awesome article