A Closer Look at xCloud Latency

Posted on October 29, 2019 by Brad Sams in Games, Xbox One with 5 Comments

The biggest question with xCloud is latency and after spending more than a week while using two different phones, here’s a closer look at how higher-end and low-end hardware functions with the new streaming service.

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Comments (5)

5 responses to “A Closer Look at xCloud Latency”

  1. martinusv2

    I wonder how it will be on bigger screens. Will it change the speed requirements and bandwidth?

  2. obarthelemy

    Your conclusion is weird and, frankly, useless. What matters is not your kills:deaths ratio, but how you did on xcloud vs on xbox.

    • stridernz

      In reply to obarthelemy:

      That would only be the case if you were trying to establish which is the better experience. To prove that it is a viable platform does not require it to be better than playing on a console.

      Thanks for giving us some real-time footage Brad.

      • Greg Green

        In reply to StriderNZ:

        It’ll be the case every time a streamer plays an Xbox player. Will streamers have to be segregated from Xbox players or will streaming wilt in group play from the unfair disadvantage it has?

  3. hellcatm

    So x-cloud vs x-cloud players would be good, but x-cloud against PC or Xbox would suck because of latency. It'll be interesting to see how it plays out on the PC with bigger screens. I can't see myself playing shooters on a phone, to small.