A Closer Look at xCloud Latency

Posted on October 29, 2019 by Brad Sams in Games, Xbox One with 5 Comments

The biggest question with xCloud is latency and after spending more than a week while using two different phones, here’s a closer look at how higher-end and low-end hardware functions with the new streaming service.

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Comments (5)

5 responses to “A Closer Look at xCloud Latency”

  1. martinusv2

    I wonder how it will be on bigger screens. Will it change the speed requirements and bandwidth?

  2. obarthelemy

    Your conclusion is weird and, frankly, useless. What matters is not your kills:deaths ratio, but how you did on xcloud vs on xbox.

  3. hellcatm

    So x-cloud vs x-cloud players would be good, but x-cloud against PC or Xbox would suck because of latency. It'll be interesting to see how it plays out on the PC with bigger screens. I can't see myself playing shooters on a phone, to small.

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