Nintendo Won’t Be Launching a New Switch Console This Year

Posted on January 31, 2020 by Mehedi Hassan in Games with 2 Comments

Despite both Microsoft and Sony launching the next generation of their consoles this year, Nintendo just confirmed that the company has no plans to introduce a new Switch in 2020.

There have been rumors about Nintendo planning a potential new model for the Nintendo Switch, but the company says the new model won’t launch this year (via Reuters), so we will have to wait till 2021 for a new Switch console.

Nintendo only recently launched the Nintendo Switch Lite, so it is not too surprising to see the company not planning to launch a new console this year. Nintendo is, however, launching a new Animal Crossing-themed Switch which actually looks really cute:

Nintendo has so far sold more than 52 million units of the Nintendo Switch, and that’s obviously a pretty staggering achievement. It’s not yet known what the company is planning for the next-generation of the Switch, but I am sure we will get to know more by the end of the year.

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Comments (2)

2 responses to “Nintendo Won’t Be Launching a New Switch Console This Year”


    Focus on games. Breath of the Wild was an amazingly fun game. Even Red Dead Redemption 2 (on the PC - I don't own x86 Consoles - don't see the point) couldn't quite beat Nintendo's best gave ever. It's been almost three years now, and I still spend time each week in Breath of the Wild. I'll hop into the game for half an hour or so, clearing monsters from an area. The expansion pack includes a feature "Hero's Path", that shows your entire traversal over the expansive map.. You can see areas that you quickly passed on your way to Towers and Shrines. You can go back and explore them in depth and find all the stuff you missed. It's still there - waiting to be found...

    • sonichedgehog360

      In reply to TEAMSWITCHER:

      As someone who has clocked in over 500 hours, I hate to say it but the game is highly overrated. Breath of the Wild’s first big sin is the paltry enemy and character selection. The enemies and weapons are pretty generic and slim in selection compared numerous other games. You in reality have about half a dozen different, generic-looking enemies and the dozens of different enemies Nintendo quotes are actually derived from those handful, coming down to a different paint job (black, red, purple, etc.) and the level of health and attack points. The second ugly sin is story. The game is so open and flexible while the narrative voice and story quality is a lacking footnote in the expanse of the game and side missions. I used to love exploring the countrysides but the Breath of the Wild’s has been severely lacking for me after Star Wars Jedi: Final Order, which has a significantly more nuanced, intricate world and involving, endearing narrative. That is not to say Jedi Final Order doesn’t also have its fair share of flaws (the vast majority of chests in that game only supply you with cosmetic upgrades) but at least the most important, pivotal characters to the fast-moving plot constantly interact with you meaningfully throughout the course of the game with hundreds of moments of suspense, drama, remorse, mystery, excitement and humor, and man, flying in hyperspace to different planets is a truly breathtaking experience and a sight to behold every time that never loses its novelty. Ditto on the presentation of the cutscenes which are truly cinematic in every sense and make Breath of the Wild’s average quality cutscenes look like a stale Saturday morning cartoon next to a bright and bold, Academy Award-level presentation. In Breath of the Wild, the significant main characters of story say their necessary lines during the bosses but otherwise 99% of the time you are left to a myriad of forgettable NPCs who sputter off silly textual dialogue and cannot move their lips or have spoken dialogue, NPCs that couldn’t care less about your place in the world or how important your mission is to the survival of their world. In many ways, while Breath of the Wild is giant, open and free, its set pieces and story are flat, empty and emotionless with a lot of fluff in between that leads to grinding. It reminds me of an MMORPG world being shoehorned into a vacuous single player experience (with all the grinding included) but without the narrative or nuance that makes single player games truly meaningful. Installing it to my PC and playing it through in 4K in the Cemu emulator, Breath of the Wild is still underwhelming and not the riveting, timeless adventure many make it out to be.