Nearly 100 Xbox Titles now Support FPS Boost

Posted on May 3, 2021 by Brad Sams in Games with 10 Comments

FPS Boost Games- Image Credit, Microsoft

One of the hallmark features of the Xbox platform is the ability to play older titles on new hardware. Backwards compatibility has been around since the Xbox 360 but with the latest generation of hardware, Microsoft is taking it a step further.

The company has been pushing out new features like Auto-HDR and FPS boost to enhance older games and today, they are adding many more titles to the ‘supported’ list for FPS boost; 74 more games to be precise. This means that there are now nearly 100 games that support FPS Boost and if you want to see all the titles, you can find them here.

As of today, there are 97 titles that support this feature, ranging from Bethesda games to EA and many older titles as well. The goal of FPS boost and Auto-HDR is to make older titles feel new again and considering that this is a ‘free’ upgrade for the games, it’s hard to complain.

While I don’t necessarily believe that consumers will go out and buy an Xbox explicitly for the backwards compatibility enhancements, I do believe that this could be one more feature that help push consumers towards the console.

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Comments (10)

10 responses to “Nearly 100 Xbox Titles now Support FPS Boost”

  1. Avatar

    bettyblue

    It’s a nice feature for sure but none of the games I have seen go above 1080p with this on.


    Example I can run Battlefield V @ 4K 60fps with VRR or @1080p 120fps.


    To me it’s not worth the downgrade in image quality, especially if the 4K mode is at 60fps

    • Avatar

      bettyblue

      Hmm no way to edit comments....two steps forward one step back I guess?


      I meant this...


      "Example I can run Battlefield V @ 4K 60fps with VRR or @1080p 120fps."


      to say...


      "Example I can run Battlefield V @ 4K 60fps with VRR or @1080p 120fps with FPS mode on for that game".

      • Avatar

        aidan402

        In the case of FPS games like BFV, the 120Hz is useful for minimizing input latency. It also just makes motion smoother on a 120Hz screen. (Giving you an advantage in multiplayer)


        The benefit is better for older games that had no 60Hz mode. The Xbox Team aren't able to modify the output resolution as it'd probably break things like UI scaling, so that's completely up to the original game devs.

  2. Avatar

    MoopMeep

    Can you add a quick explanation of FPS Boost and Auto-HDR?

    I think that would be helpful

    • Avatar

      Paul Thurrott

      FPS Boost: https://www.thurrott.com/games/xbox/xbox-series-x/247334/microsoft-brings-fps-boost-to-backward-compatible-games Auto HDR: https://www.thurrott.com/games/xbox/xbox-series-x/242622/microsoft-details-xbox-series-xs-backward-compatibility
  3. Avatar

    remc86007

    I wonder if Just Cause 4 could be run at 60fps? I'm sure the gpu could keep up, but not sure if the CPU could considering how unoptimized and complex the physics engine is.

    • Avatar

      aidan402

      It's definitely capable. The CPU got a large upgrade this gen. I could run the game without much of a CPU bottleneck on my old Haswell processor, so the new consoles should handle it fine. I'm guessing the devs are just gonna wait for the next game to add 60Hz at this point.

  4. Avatar

    rm

    Interesting that FPS Boost is available on series S for some games, but not series X. Maybe they are still trying to get a higher refresh on X than S and have not released it yet?

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