Halo Infinite is launching its second season today named “Lone Wolves.” Just like the game’s first season, this second season has been extended to six months to provide developer 343 Industries more time to fix the games’ issues on Xbox consoles and PC.
“The primary reason that we’re extending Season 2 is to give us time before shipping another Season to fully address “quality of life” improvements based on learnings from Season 1 as well as other data and feedback we’ve collected,” Halo Infinite Head of Creative Joseph Staten explained last month.
Bug fixes and new features will be released throughout the season, with the much-anticipated Forge expected to launch in open beta later in Season 2. Campaign network co-op and mission replay currently have a late August target, while Campaign split-screen co-op will have to wait until Season 3.
Halo Infinite’s Season 2 introduces two new maps, Catalyst and Breaker, as well as two new modes: King of the Hill will have two teams try to gain control of an area on a map, while Last Spartan Standing is a new free-for-all experience where each player will start a game with only five respawns. Land Grab, a new triple-capture-zone will also launch during the Fracture: Entrenched event starting on May 24.
The multiplayer mode of Halo Infinite is still free-to-play on Xbox consoles and PC, and it will be interesting to see if this new season 2 will be able to bring the game back to the spotlight. The fact that there are only two new maps and still no Campaign co-op at this time is quite disappointing, though keep in mind that Halo Infinite was the first game in the series to launch simultaneously on Xbox and PC. The game is also using a brand new engine developed in-house by 343 Industries, which may have something to do with this slow release cycle.
“We’re fired up to deliver what’s already on the roadmap as well as to deliver other content and experiences that we’re not ready to reveal just yet… but that we can’t wait for you to play,” Staten teased last month.