A Timely Reminder of Why Call of Duty is So Great

A Timely Reminder of Why Call of Duty is So Great

As I noted earlier today, PlayStation 4 gamers who pre-order Call of Duty: Infinite Warfare can download and start playing the bundled Modern Warfare Remastered today. Doing so is a great reminder of why the COD games are so great.

This is good timing. As I just observed in my Gears of War 4 review and day-two follow-up, it’s not always easy keeping an ongoing game series fresh. Gears 4, like its immediate predecessors, features a repetitive and tedious single-player campaign. And while some may find replay value in Gears 4 multiplayer, I happen to prefer the more frenetic multiplayer options offered by Call of Duty. To each his own.

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Anyway, this morning I downloaded and installed Modern Warfare Remastered on my PlayStation 4 (after installing a system update as well; I don’t use it all that much). Booting up the game for the first time, I was hit by a wave of all-too-common nostalgia: As I’ve experienced in revisiting older Call of Duty titles many times, my memories of the virtual worlds in these games are quite real, like memories of real life. And my experiences in these games, both single- and multiplayer, have really stuck with me.

This notion of “virtual worlds, real memories” is a topic I’ve been meaning to write about more generally and maybe still will. But for now, it’s likewise interesting to me that Call of Duty 4: Modern Warfare, as this game was originally called, presents an excellent example of the argument I was trying to make in my Gears 4 write-ups. And that is that it is possible, and desirable, to evolve game titles in a series over time, and that in doing so, you can retain existing fans while always making subsequent games better and more diverse.

Let’s put this game in perspective to see what I mean.


The original Call of Duty 4: Modern Warfare arrived in 2007 and was the first to break from the World War II settings that had defined previous games as well as related games and off-shoots like Medal of Honor and Battlefield. At that time, the decision to move the battle into the modern day was somewhat controversial among COD fans, but the stunning presentation, immerse single-player story line, and incredibly expanded multiplayer capabilities won over gamers quite quickly. Modern Warfare is now correctly considered a high-water mark for the series, as is the entire three-game series.

So here’s the funny bit. The *Modern Warfare *single player game is every bit as much a rail game as is any Gears of War game. It is every bit as repetitive and tedious, with driving, “run to point B before the clock expires,” “protect this point over x waves of attackers,” and other sequences that stress me out just thinking about them. It’s just as bad in the same ways.


So why is Modern Warfare and/or the COD series more generally superior to any Gears of War title? Simple: Activision and the two-to-three game studios that have been making these games at any time have done something that Epic and now Microsoft have only rarely done with Gears: They keep evolving it and making it better.

As I wrote in Gears of War 4 Review: A Quick Follow-Up, the latest Gears game only belatedly offers a small glimpse at how that series could evolve: In the fifth and final act of the game, 8 hours into an 8.5 hour single player experience, we finally get a new and different gaming experience. We get to leave our normal position huddled on the ground and tower over the landscape in giant mechs. It’s freeing and wonderful.

Call of Duty has been making these kinds of changes all along. It has offered an incredible expansion of multiplayer capabilities over each game starting with Modern Warfare, has added Zombies modes (and, in some ways, Zombie-like modes), and offered diverse single-player campaigns in which to experience ever-new storylines, sights and sounds, and


Gears, meanwhile, plods along in the same world. Everything looks the same and works the same. In Gears 4, the enemies from the previous trilogy are just replaced by new enemies that look and operate the same. It’s the same boring old Gears, all over again.

COD changed the script with Modern Warfare. In 2007. Almost a decade ago.

It has offered new story lines in the Black Ops three-game series, and in Ghosts, Advanced Warfare and, soon, in Infinite Warfare, which will likely evolve into a new series. In each, the multiplayer capabilities have expanded, often dramatically, and Black Ops 3 is now the best-yet, improving nicely on the jet pack stuff that debuted in the previous title.

Looking back on Modern Warfare today, I can clearly see how Activision took its beloved franchise and pushed it forward. And in doing so, I can see even more clearly how stale Gears of War is in comparison. The game was immediately familiar, in 2007, to those who had loved the WWII games, and it starts off the same way: You go through a little training course where you learn how to use the new weapons. And the first post-credits level could have been pulled straight from WWII: It’s a night level, and a nice transition from the past into what becomes, over the course of the game, increasingly modern scenarios. By the time you’re rappelling into a Middle Eastern city, you’re ready for the new.

The makers of Gears could and should learn from Call of Duty. Love it or not, that series has evolved wonderfully over the years while staying true to the things that COD gamers love the most. So, yes, it too can be tedious and repetitive—I never even finished the Black Ops 3 single player campaign, a first—but at least they keep trying new things. And Modern Warfare Remastered, despite being almost 10 years old, is a much better game than Gears of War 4. That says a lot, I think.


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Conversation 9 comments

  • 5108

    08 October, 2016 - 10:37 am

    <p>And yet, when I want to replay CoD, I wind up back on the original or CoD 2. I have immediate family that fought in Germany during WW2–even to the point of an uncle who died over there. For me, just the chance to "use" the equipment they used in that fight is… I don’t know how to explain it. In my own Army days I got to use more modern stuff like M-16’s and M-60’s, but… I remember my father–long gone–talking about how he LOVED his M-1 Garand and would have loved one just to shoot. Of course he also loved his 105mm howitzers too. Maybe as much as I love(d) TNT and C4.</p>
    <p>I’m not knocking newer version of CoD. More power to them… it is just that those early games make me feel closer to my fallen uncle, my dad, my great uncle who was a POW to the Germans. Sheesh.. what a sap i am.</p>

  • 5530

    08 October, 2016 - 9:26 pm

    <p>Uhhhhh. Okay Paul :)</p>

  • 2478

    09 October, 2016 - 7:37 am

    <p>Hord, multiplayer, and single player &nbsp;are equally important. It’s&nbsp;silly to&nbsp;compare&nbsp; a full game to&nbsp;1/3 of a game.&nbsp;</p>

  • 3225

    09 October, 2016 - 8:35 am

    <p>I’m really looking forward to Modern Warfare (remastered).&nbsp; The last two COD realeses seem out of touch…and not real.&nbsp;</p>

  • 399

    Premium Member
    10 October, 2016 - 6:01 am

    I can’t help but wonder if the Zombie mode stuff was added in in case they needed a fallback against some “Parents Against Violent Videogames” group getting the game banned in some countries. Like how in the UK version of Carmageddon pedestrians were replaced by Zombies.

  • 6212

    10 October, 2016 - 10:40 am

    Ugh.  Where to start. 
    Paul has his video game history waaaaay off.
    COD’s Zombie mode is a ripoff of GoW2’s Horde mode.  GoW invented Horde and everyone else, including CoD, ripped it off.
    So that’s not a good example.  That’s an example of GoW’s innovation, and CoD jumping on the bandwagon.
    Why does Paul act as if GoW’s Horde mode doesn’t exist?  It’s like the most popular part of the game.

  • 6323

    11 October, 2016 - 10:02 am

    <p>((I literally spent $240 on Call of Duty: Black Ops 3 this past year: $60 for each game (Xbox One, PS4) and $60 each for the Season Pass on each. That&rsquo;s how important COD is to me.)) Paul, you have got it bad… You’ll be doing the same thing every year to play the same game on 2 consoles. If playing the games is so important to you then sell your consoles and buy a PC gaming rig, you’ll be able to use your XBox controller.</p>
    <p>(The original Call of Duty 4: Modern Warfare arrived in 2007 and was the first to break from the World War II settings that had defined previous games as well as related games and off-shoots like Medal of Honor and Battlefield.) Well&nbsp;I beg to differ…&nbsp; Battlefield 2142 came out in 2006 and this was the first to break away from the WWII setting… https://en.wikipedia.org/wiki/Battlefield_2142</p&gt;

  • 1775

    11 October, 2016 - 10:48 am

    <p>&gt;…&ldquo;virtual worlds, real memories&rdquo;</p>
    <p>I hope you do write this, Paul.&nbsp; I’ve hung out in my share of virtual worlds, so this would definitely be interesting stuff.</p>

  • 206

    11 October, 2016 - 11:44 am

    <p>Its funny that you see CoD as this epic series. &nbsp;I played, or tried to play Modern Warfare. &nbsp;I found it ridiculously repetitive. &nbsp;Run here, why? &nbsp;B/c the Captain&nbsp;said so…oh, want to go here? &nbsp;Nope, the Captain whatever&nbsp;is going to repeatedly tell you to go over here… Captain Says, "Check those Corners’… Captain says, Captain say…blah blah. &nbsp;Dumb. &nbsp;I much prefer a more free to discover style of gaming. &nbsp;Captain says, not my style of game. &nbsp;On that, we agree.</p>
    <p>I much prefer Gears. &nbsp;The first 3 had an excellent story arc with new &amp; interesting levels. &nbsp;I’m excited to see if GoW4 recaptures the magic of the first 3.</p>
    <p>Different folks for different folks. &nbsp;I prefer Assassin’s Creed to both CoD &amp; GoW…though I haven’t played that series in years either. &nbsp;The older I get, the less gaming I do. &nbsp;Much rather have dinner out with friends then spend it holed up in my basement playing a game. &nbsp;</p>

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