New Resident Evil Game to Run at 1080p, 60 FPS on Xbox One

Posted on December 27, 2016 by Paul Thurrott in Games, Xbox One with 4 Comments

The release of Resident Evil 7: Biohazard next month will bring something we’ve not seen in AAA game titles in this generation: Visual parity for the Xbox One and PlayStation 4, at a 1080p and 60 FPS.

If you’re an Xbox fan, this is a big deal: Since its release in late 2013, the Xbox One has consistently underperformed the PS4 graphically, meaning that Xbox One versions of games almost always run at lower resolutions than the same game on PS4. And at lower frame rates in many cases as well.

For the handful of Call of Duty titles I’ve played on both consoles—Black Ops III, Infinite Warfare, and Modern Warfare Remastered—I’ve not actually seen any difference just eyeballing the screen. But game quality comparisons are common on YouTube and on various gaming websites. And Xbox One always loses.

This has led to the embarrassment of Xbox One being unable to play games at 1080p—sometimes called Full HD, with a resolution of 1920 x 1080—while the PS4 often can do so. And while this shortcoming isn’t the reason the Xbox One has fallen far behind the PS4 in this generation of console sales, it’s a contributing factor.

So what’s going on with Resident Evil 7: Biohazard?

According to GamingBolt, the game’s producer, Masachika Kawata, has told them that RE7 will achieve “visual parity” across platforms.

“Kawata confirmed that the game will run at 60 FPS and 1080p on PS4 and Xbox One, both,” the publication explains. “He also confirmed that the game will support HDR on Xbox One S, PS4, and PS4 Pro.”

There’s no explanation for how the game is able to achieve 1080p/60 FPS on Xbox One or visual parity with the PS4 in general; both are rarities for AAA game titles. I suppose part of the reason may simply be that it’s not a particularly fast-moving game, compare to a shooter like those in the COD series. But it’s good news nonetheless. Assuming you’re into horror games, that is.

Resident Evil 7: Biohazard arrives on January 24, 2017. Like so many games these days, it will ship in a standard version for $60 and a higher-end deluxe version that includes access to future downloadable content (DLC) for $80.

 

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Comments (4)

4 responses to “New Resident Evil Game to Run at 1080p, 60 FPS on Xbox One”

  1. Avatar

    3272

    Looking forward to this though I will get it on PC. It's good that they are achieving visual parity on the "One" but bad that it actually needs to be announced. Either way, due to the size of TV screens, the difference between the One and the PS4 isn't very noticeable.

    But Paul, I gotta tell ya, I'm getting overly anxious for Scorpio and I have nearly a freakin year to wait. So having said that, any digging you would like to do to get us some inside info is most welcome.

  2. Avatar

    9552

    "This has led to the embarrassment of Xbox One being unable to play games at 1080p" - I don't think this statement is true or false for ANY system. You cant guarantee 1080p 60fps regardless of your hardware because it depends 100% on the demands the game places on the system. You could have dual Geforce 1080 in there and if I try to render ILM quality graphics at 1080 60fps it wont be able to render even in real time let alone 60fps. There are MANY GAMES for Xbox that run at native 1080 (http://www.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_Native_Resolutions_and_Framerates) and yes while PS4 does have a slight advantage in GPU and in cases can reach 1080 while Xbox only does 900 or 950 there are ALSO cases where Xbox runs faster for CPU bound titles like Assasins Creed. There are also many games where Xbox is running lower resolution but higher fps (more important to me) because they chose incorrectly IMHO to push PS4 to get 1080. None of these things show up in strictly resolution comparisons. With new engines its even more of an irrelevant conversation because they dynamically scale depending on demands. Comparison would have to be what % of time each system is at 1080, a pretty fruitless endeavor. They are both very close in specs, same generation systems. When you need to have zoomed in stills to highlight differences in games on both systems that means they are about the same. Resolution isn't what matters anyway, its the graphical rendering and both systems are the same in that respect. Get a DVD at 480p and show me Golumn in Lord of the Rings, looks better than any 1080p game I have ever seen. This generations game engines determine the look of this generations games and EVERYONES graphics: PC, Xbox and PS4 are all going to look pretty similar other than options like resolution or more detailed shadows, reflections and such. That's why a $3k PC isn't that the generational leap you would expect over a $250 game system. I'm playing on Xbox instead of my more capable PC due to simplicity of console gaming and comfort in bed or couch and the fact it looks petty much the same other than resolution and minor things I cant tell while running and gunning.

     

  3. Avatar

    7066

    Somewhat misleading information Paul. Most Xbox One multi platform (excluding COD and Battlefield) games are native 1080p. 

  4. Avatar

    2039

    There’s no explanation for how the game is able to achieve 1080p/60 FPS on Xbox One or visual parity with the PS4 in general

    The game is mediocre looking in the first place and doesn't push either system - that's how.

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