Microsoft Flight Simulator Launches August 18 on PC

Microsoft announced today that it will launch Flight Simulator on August 18 for PC and on Xbox Game Pass for PC. Gamers can preorder the title now on Windows 10 or pre-install the game via Xbox Game Pass.

“We have been thrilled and humbled by the support and dedication that has fueled the Flight Sim community for the past 38 years,” Microsoft’s Jorg Neumann writes. “Since the launch of the very first Microsoft Flight Simulator in 1982, we knew it was finally the right time to develop the next-generation version of Microsoft Flight Simulator. We have the right tools, technology, partners, and hardware to release the most realistic and authentic flight simulator to date.”

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The new Flight Simulator includes a vast and beautiful world with more than 1.5 billion buildings and 2 trillion trees, mountains, roads, rivers, and more; live traffic, real-time weather and animals; highly detailed and accurate cockpits with realistic instrumentation; an interactive and highlighted instrument guidance and checklist; dynamic weather; day and night flights at any time of day or year; and a new state-of-the-art physics engine with over 1,000 control surfaces per plane allows for a truly realistic experience.

Microsoft Flight Simulator is available in three editions:

Microsoft Flight Simulator Standard Edition costs $59.99 and includes 20 highly detailed planes with unique flight models and 30 hand-crafted airports. This is the version that is available via Game Pass.

Microsoft Flight Simulator Deluxe Edition costs $89.99 and includes everything from Standard Edition plus five additional highly accurate planes with unique flight models and five additional handcrafted international airports.

Microsoft Flight Simulator Premium Deluxe Edition costs $119.99 and includes everything from Standard Edition plus 10 additional highly accurate planes with unique flight models and 10 additional handcrafted international airports.

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Conversation 32 comments

  • geekwithkids

    Premium Member
    13 July, 2020 - 9:47 am

    <p>Do you know what version Game Pass subscribers will get?</p><p><br></p><p><br></p>

    • brothernod

      Premium Member
      13 July, 2020 - 10:11 am

      <blockquote><em><a href="#553695">In reply to GeekWithKids:</a></em></blockquote><p>"<strong style="background-color: rgb(255, 255, 255);">Microsoft Flight Simulator Standard Edition</strong><span style="background-color: rgb(255, 255, 255);">&nbsp;costs $59.99 and includes 20 highly detailed planes with unique flight models and 30 hand-crafted airports. This is the version that is available via Game Pass."</span></p>

  • miketheheadski

    13 July, 2020 - 9:54 am

    <p>Thanks for the update. I do have a question you might be able to help me with…Do we know if this requires Xbox Game Pass for full functionality (Like multi-player experience) or will this be a stand alone sim? </p>

    • woelfel

      13 July, 2020 - 12:29 pm

      <blockquote><em><a href="#553696">In reply to miketheheadski:</a></em></blockquote><p>GamePass is not required. On PC, Xbox Live Gold is not required.</p><p>This is standalone product, you may use your GamePass for PC subscription to play the standard edition or you may purchase it.</p>

  • Vladimir Carli

    Premium Member
    13 July, 2020 - 9:56 am

    <p>Does anyone know if it will support WMR?</p>

  • hack-o-holic

    13 July, 2020 - 9:59 am

    <p>So let me get this straight. E<span style="color: rgb(0, 0, 0);">very airport in the world c</span>ompletely digitized but I only get limited number depending on price? They going to squeeze us with practically unlimited paid for DLC to get any more? </p>

    • skyhisi

      13 July, 2020 - 11:02 am

      <blockquote><em><a href="#553698">In reply to hack-o-holic:</a></em></blockquote><p>It looks like there are lots of standard airports, the FAQ says:</p><p class="ql-indent-1"><strong>Q: What airports come fully hand-crafted for each edition?</strong></p><p class="ql-indent-1">A: The following is a list of customized, hand-crafted airports that come with each edition below. There will be over 37,000 airports in the sim.</p>

    • miketheheadski

      13 July, 2020 - 11:46 am

      <blockquote><em><a href="#553698">In reply to hack-o-holic:</a></em></blockquote><p>I have been following this for a while. As skyhisi said, there are 37,000 airports. The ones they are mentioning in price levels are carefully hand crafted for real-world realism. They look amazing! However, even the auto generated airports are very accurate to real-life and look great too.</p>

  • martinusv2

    Premium Member
    13 July, 2020 - 10:04 am

    <p>Also in preview ?</p>

  • brothernod

    Premium Member
    13 July, 2020 - 10:11 am

    <p>Will this be the first Microsoft 1st party title that does not come completely to Game Pass? Is this a concerning change that may speak to the future of Game Pass?</p>

    • Vladimir Carli

      Premium Member
      13 July, 2020 - 12:32 pm

      <blockquote><em><a href="#553701">In reply to brothernod:</a></em></blockquote><p><br></p><p>its not the first. Forza horizon also includes only the base game with game pass and not the expansions. Forza Motorsport is not even included in game pass which is disappointing. </p>

      • brothernod

        Premium Member
        13 July, 2020 - 2:21 pm

        <blockquote><em><a href="#553711">In reply to Vladimir:</a></em></blockquote><p>Thanks! I was not aware of that. I was afraid they'd do stuff like releasing Halo games and splitting off paid DLC just to make more money when Game Pass hits critical mass.</p>

    • Paul Thurrott

      Premium Member
      13 July, 2020 - 2:31 pm

      No.

  • bluvg

    13 July, 2020 - 11:17 am

    <p>The graphics look absolutely stunning. Seems like a true labor of love for those involved.</p>

  • sevenacids

    13 July, 2020 - 12:22 pm

    <p>Kudos for this… to Asobo Studio. I don't think it's possible for Microsoft to make a high-quality product like this on their own, and when I look at Windows these days, I'm thankful they didn't attempt to.</p>

  • kshsystems

    Premium Member
    13 July, 2020 - 12:51 pm

    <p>All the press i have read, talks about flight simulator for the PC. what is the expectation for XBOX?</p>

    • PhilipVasta

      13 July, 2020 - 1:12 pm

      <blockquote><em><a href="#553713">In reply to kshsystems:</a></em></blockquote><p>That's my question also. Even if the release is set to be later, as it clearly is, I'm curious as to why they didn't give some rough timeline for it.</p>

      • poppapete

        13 July, 2020 - 5:46 pm

        <blockquote><a href="#553725"><em>A</em></a><em>lready been announced by MS that it will come to xbox but not at first release date.</em></blockquote><p><br></p>

      • chronocidal

        Premium Member
        13 July, 2020 - 9:08 pm

        <blockquote><em><a href="#553725">In reply to PhilipVasta:</a></em></blockquote><p>Even releasing later, my question is more about why they are so dedicated to implementing this on the Xbox at all. Any extra requirements on third-party developers to make content compatible with the Xbox could potentially limit what that community gets to enjoy, versus the way development has historically worked on the PC.</p><p><br></p><p>Maybe future flight simulator peripherals will be available to use on it? Everything is USB, but higher end flight sim hardware has traditionally been PC-only.</p><p><br></p><p>What <em>does</em> occur to me though is that the Xbox implementation is<em> already</em> hampering the PC version. If they didn't have to develop for the Xbox, I can't imagine they would have built it without Windows Mixed Reality/VR integration from the ground up. If they want to compete with X-Plane, that is going to be an absolute necessity, and the lack of it at launch is pretty disappointing.</p>

    • Vladimir Carli

      Premium Member
      13 July, 2020 - 6:39 pm

      <blockquote><em><a href="#553713">In reply to kshsystems:</a></em></blockquote><p><br></p><p>i wonder how they will implement such a complex simulation on Xbox. A full keyboard is not enough for the amount of controls. How will that work with a controller?</p>

  • chronocidal

    Premium Member
    13 July, 2020 - 1:20 pm

    <p>With that price for the premium edition, and no mention of an SDK, I wonder what third-party developers will wind up having to purchase.</p><p><br></p><p>That is.. if they even allow it. I <em>almost </em>can't imagine them not allowing user-generated content, because the Flight Simulator franchise has frankly been kept aloft nearly entirely via the efforts of third-party developers over the years… but the asterisks about offering more scenery and aircraft in the future give me pause.</p><p><br></p><p>They tried that before with "Flight"… and while I can't really say from experience how well that went, I don't recall anyone saying anything <em>good</em> about it.</p>

    • poppapete

      13 July, 2020 - 5:45 pm

      <blockquote><em>SDK already available and many 3rd party developers on board</em></blockquote><p><br></p>

      • chronocidal

        Premium Member
        13 July, 2020 - 9:01 pm

        <blockquote><em><a href="#553816">In reply to Poppapete:</a></em></blockquote><p>I was looking into that, and my main concern is more about how they define them as "Microsoft's third party development partners." I don't see any simple "the SDK will be available to download" announcements yet, but it is obviously still over a month away, so I hope that changes.</p><p><br></p><p>I wouldn't actually expect the full SDK to be available for free, since they only included it with the deluxe edition in FSX, but given how they're going to have to use some kind of storefront for distribution of content to the Xbox, I'm -slightly- concerned that developing third-party content is going to take some sort of monetization and distribution format that will hamper the efforts of people who just want to make fun freeware content.</p><p><br></p><p>I'm hoping all my suspicions are misplaced, and we can quickly see lots of freeware developers churning out whatever silly mod they want to make, but either way, I suspect the content available for the Xbox version will be much more limited.</p>

  • red.radar

    Premium Member
    13 July, 2020 - 2:23 pm

    <p>Exciting product release. </p><p><br></p><p>I wonder if they will consider updating Combat Flight Simulator. A lot of really neat aviation history to pursue/investigate with this technology.</p><p><br></p><p><br></p><p><br></p>

  • mattbg

    Premium Member
    13 July, 2020 - 3:49 pm

    <p>Can I learn how to fly a 737 Max 8 with this?</p>

    • Vladimir Carli

      Premium Member
      13 July, 2020 - 6:40 pm

      <blockquote><em><a href="#553761">In reply to mattbg:</a></em></blockquote><p>No</p>

    • wright_is

      Premium Member
      14 July, 2020 - 3:20 am

      <blockquote><em><a href="#553761">In reply to mattbg:</a></em></blockquote><p>Haven't you heard, they can't fly…</p>

  • SvenJ

    13 July, 2020 - 3:52 pm

    <p><span style="color: rgb(0, 0, 0); background-color: rgb(255, 255, 255);">Wondering if you buy the Standard Edition of there is some upgrade path to the other two.</span></p>

    • Vladimir Carli

      Premium Member
      13 July, 2020 - 6:41 pm

      <blockquote><em><a href="#553762">In reply to SvenJ:</a></em></blockquote><p><br></p><p>there must be. Also for those who have game pass and want the additional aircrafts and airports</p>

  • winner

    15 July, 2020 - 10:50 pm

    <p>So this doesn't need a subscription for anything on the PC?</p><p>An early article I read a few months ago seemed to imply that you would need a subscription to use this product.</p>

    • Paul Thurrott

      Premium Member
      16 July, 2020 - 8:08 am

      I didn’t see anything about a subscription.

  • robincapper

    22 July, 2020 - 11:49 pm

    <p>Although perhaps not the prime motivation this is a stunning demo for Azure. Serving two terabytes of info seems a pretty impressive thing for 'a game'</p>

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