DirectX 12 Ultimate is the Missing Xbox Series X Link

This week has been filled with gaming-related news. On Monday, Microsoft pulled back the curtains on the Xbox series X and yesterday, Sony announced the specs of the PlayStation 5.

Today, Microsoft is starting to talk about foundational software that will help make the next generation of gaming possible. Called DirectX 12 Ultimate, Microsoft is saying that this update will make platforms ‘future-proof’ for next-generation gaming.

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DirectX 12 Ultimate (DX12U) is the evolution of DirectX 12 that the company has been working on for the past five years. Ultimate brings to DirectX 12 Raytracing, Variable Rate Shading, Mesh Shaders and Sampler Feedback to hardware that qualifies for the DX12U badging – in short, if you see the logo above, know that the hardware supports all next-generation features developed by Microsoft.

And here’s the key, the Xbox series X is DX12U compatible which means that Xbox and PC DirectX versions are no longer operating independently. Effectively this links PC game development to that of the Xbox series X. Microsoft says that “By unifying the graphics platform across PC and Xbox Series X, DX12 Ultimate serves as a force multiplier for the entire gaming ecosystem. No longer do the cycles operate independently”.

What this will allow is for game developers to target DX12U compatibility which will streamline the process of bringing games to both PC and Xbox at the same time. This is a big win for developers who are looking to make cross-platform titles and should also bring more PC titles to the Xbox as well.

Microsoft notes that DX12U is backward compatible with DX12 meaning that if you have a game that supports DX12U but your device only supports DX12, you will get the baseline benefits of DX12 but not the additional visual enhancements that DX12U provides.

Microsoft has always used the Xbox as a DirectX playground as the codename for the console was DirectX Box. But with DX12U and PC development now being linked with exactly the same version of DirectX, Microsoft hopes this will increase developer adoption of DX12U as there will be more targets that can use the features.

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Conversation 10 comments

  • red77star

    19 March, 2020 - 1:23 pm

    <p>They should name it DX13, there are enough features in it to mark it as DX13.</p>

    • madthinus

      Premium Member
      19 March, 2020 - 3:40 pm

      <blockquote><em><a href="#532364">In reply to red77star:</a></em></blockquote><p>Microsoft never ships a version 13 product ;-)</p>

      • graham best

        19 March, 2020 - 4:02 pm

        <blockquote><em><a href="#532392">In reply to madthinus:</a></em></blockquote><p><br></p><p>In that case, Microsoft should drop the numbering system altogether. </p><p><br></p><p>They could call it DirectX X</p>

        • Chris Payne

          20 March, 2020 - 1:19 pm

          <blockquote><em><a href="#532396">In reply to Graham Best:</a></em></blockquote><p>DireXt X Series X</p>

  • red77star

    19 March, 2020 - 1:57 pm

    <p>Finally, Microsoft is doing what I was preaching about and asking for the last 10 years. This PC/Console unification is just awesome. I am PC user and finally we can have cross platform stuff. This is huge guys and the history always indicated that hardware industry and gaming was that driving factor for bigger things to happen. Kudos to you Microsoft….</p>

  • dougkinzinger

    19 March, 2020 - 3:18 pm

    <p>The only reason I play on PC is for trainers. That and keyboard/mouse support. But mostly trainers. :)</p><p>Edit: I play exclusively single-player games.</p>

  • Rycott

    Premium Member
    19 March, 2020 - 6:02 pm

    <p>Is there a reason they didn't just bump it to DX13 or even DX12.1 or something? Sometimes I wonder what Microsoft smoke when they name things.</p>

    • IanYates82

      Premium Member
      19 March, 2020 - 6:09 pm

      <blockquote><em><a href="#532409">In reply to Rycott:</a></em></blockquote><p>I thought so too, until the end where it's explained that a 12U game will run on only 12, just without the Ultimate bits. </p><p>12+, or 12 enhanced, would be similar names… 13 more strongly implies that if you only had 12 then you couldn't play a 13 game (12U may still imply it but not as strong, especially to the casual observer) </p>

      • Rycott

        Premium Member
        19 March, 2020 - 9:26 pm

        <blockquote><em><a href="#532411">In reply to IanYates82:</a></em></blockquote><p>12.1 would have still worked. They've had point release before.</p>

    • madthinus

      Premium Member
      20 March, 2020 - 4:28 am

      <blockquote><em><a href="#532409">In reply to Rycott:</a></em></blockquote><p>Well if it makes you feel better, DirectX 12 have several layers of compatibility. This is just the latest version, 12_2. </p>

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