Microsoft Celebrates a Record Year for Xbox Game Studios

Posted on October 5, 2020 by Paul Thurrott in Games, PC gaming, Xbox, Xbox One, Xbox Series S, Xbox Series X with 7 Comments

Microsoft announced today that Xbox Game Studios has already launched a record number of first-party games this year. And many of them have won some important industry awards too.

“I’m inspired by the dedication and extraordinary work across our many talented creative teams within Xbox Game Studios to launch a record number of first party games this year,” Microsoft’s Aaron Greenberg writes. “In addition to a record-breaking year for games we’ve launched, many of these titles have earned strong critical acclaim, as well as impressive engagement from our fans.”

Here are the key stats:

  • To date, Microsoft’s Xbox Game Studios have launched 15 game titles in 2020, 10 of which are brand new titles, a record for Xbox. And there are “many more to come,” Greenberg says.
  • Gamers have spent over 1.66 billion hours playing Xbox Game Studios titles in 2020, the most ever year-to-date.
  • Microsoft Flight Simulator is the firm’s longest running franchise and the new version has delivered an overall Metacritic score of 92, making it one of the top-rated PC games this year.
  • On the console side, Ori and the Will of the Wisps was the highest-rated Xbox game that Microsoft launched this year. It had an average Metacritic score of 90.

Additionally, Microsoft provided some key player stats too. For example, Microsoft Flight Simulator players have logged over 26 million flights and more than one billion miles flown, enough miles to circumnavigate the globe over 40,000 times. And Minecraft Dungeons registered over 6.9 million multiplayer sessions in just the past two months, nearly two-thirds of which (4.4 million) were couch “co-op.”

“It’s been a tremendous year so far, and it’s going to get even better with the launch of Xbox Series X and Xbox Series S on November 10,” Greenberg adds. “Across four generations and thousands of games playable this holiday, this will be the largest launch lineup in the history of gaming.”

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Comments (9)

9 responses to “Microsoft Celebrates a Record Year for Xbox Game Studios”

  1. waethorn

    So you have these game companies that are making games for Microsoft, and Microsoft is charging end-users a lower monthly subscription fee to get access to them....

    Does anybody get the idea that Microsoft is becoming a company like Netflix here? Netflix loses money hand over fist, but they somehow manage to spend huge amounts of investment funds on original TV series that they cancel after 1 or 2 seasons. If I was a game developer that got bought up by Microsoft, I'd be really worried about how they plan to divvy up the funds from Game Pass subscriptions to them for triple-A titles that would normally sell for $70USD (the new price coming to next-gen console games).

  2. Ron Diaz

    I would prefer it if they launched fewer higher quality games myself...

  3. flying_maverick

    All cool and all, but when are they going to announce Flight Simulator 2020 for Xbox.

  4. luis3007

    With over 2/3 of the planet without access to things like GamePass, Xbox marketplace or even frickin Xbox hardware I don't see Sony or Nintendo too worried about all this self aggrandizing xD

  5. stmorr82zw5zml

    Of course, with Microsoft buying more third-party studios—thus making them first-party—this record becomes easier to achieve than was possible in the past.

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