First Ring Daily: 36 Billion Games

Posted on January 30, 2018 by Brad Sams in First Ring Daily, Podcasts with 7 Comments

On this episode of First Ring Daily, Brad buys something, Paul can’t say a word, and will Microsoft actually spend $36 billion on EA?

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Comments (7)

7 responses to “First Ring Daily: 36 Billion Games”

  1. Avatar

    franklyray

    UPDATE - It was my system. Sorry


    YouTube 2 browsers and the thurrott.com audio sucks on this episode.


    That is a key reason for a chat channel to let you know. Please re-post.

  2. Avatar

    ErichK

    Speaking of Microsoft buying things...


    Paul/Brad, have you heard of a company called Cakewalk? They make a really nice DAW (Digital Audio Workstation) called SONAR, but Gibson (the parent company) is shutting it down. There's a petition people are signing hoping that Microsoft will buy them so they can have a "Logic Pro" competitor. Thoughts?

  3. Avatar

    SRLRacing

    Brad, have you tried just using the Waze widget? One hit of a refresh button and if I am home it will tell me how long it takes me to get to work and if I am at work it tells me how long it will take to get home. No yelling required.

  4. Avatar

    Jansen

    An additional problem is that in Necropolisoften there are no intelligible descriptions of weapons, potions, scrolls and food that you are preparing. Or there are no identification scrolls to determine what kind of unknown fluid you found. Everything is learned by experience: what does "Frost of a frosty giant", "Dragon bile" or, for example, "Potion of growth and punishment"; what kind of super-blow will this second-level "Unpronounceable Staff" have? What will become of me if I drink a bottle of Lapis Primus? Therefore, there is always the risk that if you use or use something in you jogos friv games, you will do harm to yourself - the hero can easily poison (it will really tear) or, for example, it will be paralyzed. In addition, in the process of production and use, the character becomes completely defenseless and will be easy prey for enemies who adore crowds to materialize right out of the air behind you. 

  5. Avatar

    Viktor Pilevin

    Pros: the game forces you to go out and explore the sights; a generator of memes and merry cases (but not the fact that personally with you); two hundred Pokemon (and hope for additions). Cons: obvious technical problems; unintelligible long-term prospects.

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