<p>I expect most actual developers would be happy with this solution: 1) Allow independent payment systems for paid in-app upgrades. 2) allow developers in-app to disclose in the app other ways to pay. 3) Allow developers control to refund customers in customer service scenarios. 4) Allow game streaming services under the same terms as movie streaming services.</p><p><br></p><p>This entire percentage thing is mostly (but not completely) about a few large companies. Small developers would love the ability to refund unhappy customers, and the presence of alternative payment methods for large developers would cause the fees to reach a market level (whatever that is, it might be 30 percent)</p>
<p>I'm not sure Microsoft will take a stand with Epic. They are getting the 30% fee from fortnite on Xbox, exactly as apple is doing on the apple store. If I remember correctly a while ago it was obvious that a significant portion of the growth of xbox revenues was due to fortnite</p>
Well, let’s check out that bridge then. Because you clearly do not understand Tim Sweeeney. And while you’re preparing the bridge brochure, look him up.
<blockquote><em><a href="#561900">In reply to paul-thurrott:</a></em></blockquote><p><br></p><p>Paul Thurrot when Tim Sweeney goes for Microsoft: “<strong>Tim Sweeney needs to give it a rest”</strong></p><p><br></p><p>Paul Thurrot when Tim Sweeney goes for Apple: “This guy cares about small developers. You just don’t get him” </p><p><br></p><p>Sure, Jan. I can name all of the times he’s been pro little guy. I mean, there are those Epic Store things like …. okay, I have nothing. I mean, he pays money and ensures that developers get a much smaller audience but cash? </p><p><br></p><p>I'm sure there’s something. </p>
<blockquote><em><a href="#561969">In reply to paul-thurrott:</a></em></blockquote><p><br></p><p>My apologies on the name. Also, there aren’t monopolies involved here either. </p>