HoloLens application development just got a smidgen easier thanks to new build tools incorporated into Microsoft’s open-source HoloToolkit.
The tools were merged into the toolkit’s main branch a few days ago, meaning they were generally made available for developers to pull down and use. And when imported into an existing Unity project, a new Build Window now appears. (You can turn this on/off via HoloToolkit > Build Window.)
This window centralizes and automates the tedious manual build tasks you normally execute while working on a HoloLens app. A single click can build the Unity project, build the resulting Visual Studio solution, package that output in an appx, and deploy it to the HoloLens emulator or a device.
We’ll keep you updated on any additional goodies added to the toolkit.