Unreal Engine Question

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So I have been messing around a lot with other games on iOS since fortnight on both iOS and MacOS are pretty much in a holding pattern. I know the unreal engine is base for all these games but I guess maybe its me but it feels like fortnight, pub g, free fire. All these games are pretty much the same except for different guns and some different looking maps. I guess my question is fortnight being off of iOS to me is not a big deal I just started playing free fire its close enough. But if the unreal engine was taken off the app store I could see the bigger issue now. I guess my question is by the time fortnight comes back to iOS will people like me have moved on to other games.

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5 responses to “Unreal Engine Question”

  1. Avatar

    bkkcanuck

    I would think some would move on to other games, and some would be annoyed, and some would find a better use of their time... I think your question is a little too general in nature. Fortnight, while it has lots of users on ios, did not create the market -- the market was there in 2017 (generally already mature) -- it came to that market because it was a potentially lucrative market that Epic wanted to exploit. Casual gamers will find things that interests them on a given platform. The question developers relying on Unreal engine is -- how much is iOS worth to your company (or you as an indie)... because you have now been brought into a battle by Epic as a pawn in their fight when they could have taken on Apple in court and not jeopardize those that rely on your platform, but they did not. To me, I would consider that to be irresponsibly reckless -- and I would have serious doubts relying on a company that did that to me (or potentially to me in the future). The average per user revenue on iOS rather than other platforms is mostly due to the platform put in place.... so to say the platform is worthless and Apple should not get a cut is not correct either. No upfront ($100 / year) fee with a 30% on the back-end is more advantagous to smaller players than higher on the front-end entry and lower on the back-end. Would I like the 30% to be lowered to something like 20% -- sure (and I believe it will eventually happen - but not when everyone is watching). I am wary though that the push to make the platform more like Android - will lower the per customer revenue and be self defeating in the long run. I also don't want the services to be fractured as is happening with all the different streaming platforms in video content - it is reducing the attractiveness of each of the platforms. I have cancelled Netflix because of this - content galore but now nothing to watch again ... just like cable.

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      jimchamplin

      In reply to bkkcanuck:

      The point you make that Epic is jeopardizing all of the 3rd party devs that have come to rely on Unreal as the basis of their game is something I've throught as well. It seems that there's way more to this than just the 30% cut, and I don't like it.


      I don't want a precedent set where to get apps from a publisher, that I have to install their store, and that's exactly the precedent that Epic wants to set. Using their partners as bargaining chips is scummy.


      I'm not really in Apple's camp either. I'm in my camp, I want my phone to be secure, and Apple's current ecosystem helps ensure that it stays secure.

      • Avatar

        Usman

        In reply to jimchamplin:

        The iPhone's application platform is secure. Also Apple does allow sideloading apps through corporate app stores with the Apple Enterprise program. Allowing other stores doesn't impact security, as the store is just a distribution mechanism, the app platform is the where the security within iOS lives.


  2. Avatar

    helix2301

    I have been in business for a long time and I am a numbers kind of guy. This case will go on for months or years in the mean time Epics is loosing how a month plus legal bills. If their plan is to try to change the App Store thats great but if their play is if we win this we will make more money then I am not sure this is financially worth all the effort. The amount of money they would need to make to make up what this is costing them I don't see that happening.

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      bkkcanuck

      In reply to helix2301:

      I think they had a misconception that Apple would acquiesce due to the bad publicity that Epic was making sure would happen... but when it is something core to Apple's future plans (services), a fight is what they got instead. I think Apples hardball took them by surprise... which it should not have.

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