Xbox Console Streaming is Now in Limited Preview

Posted on October 29, 2019 by Paul Thurrott in Android, Games, Mobile, Project xCloud, Xbox One with 4 Comments

Microsoft announced today that some Xbox Insiders can now access a preview version of Xbox Console Streaming.

“Xbox Console Streaming is our new system feature that lets you play your Xbox One games from your console on a mobile device,” Microsoft’s Jonathan Hildebrandt announced. “If you’re an Xbox Insider in the Alpha and Alpha Skip-Ahead rings in the US and UK, you can now try a preview of Xbox Console Streaming. You’ll be able to play your owned and installed Xbox One games, including Xbox Game Pass titles, on an Android phone or tablet remotely from your home console.”

So, that’s a pretty limited audience, I’d imagine. But as is the case with the related Project xCloud Preview—both previews are accessed via the same Xbox Game Streaming (Preview) app, which is currently only available on Android)—Microsoft will expand the preview to more people over time. Microsoft refers to Xbox Console Streaming as a “second streaming option” alongside xCloud.

And as with Project xCloud, you’ll need a Bluetooth-enabled Xbox One Wireless Controller and phone clamp for your controller.

You can learn more about Xbox Console Streaming from the Xbox website.

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Comments (4)

4 responses to “Xbox Console Streaming is Now in Limited Preview”

  1. Thom77

    I absolutely hope xCloud fails, but I dont think it will in the long run. But this option just "feels" better, because you are playing games that you own that is on your system. At least you still hold some control, some ownership even though its still somewhat of an illusion with digital downloads. With xCloud, you are entirely dependent upon a corporation to play the games you bought which philosophically, I dont like at all.



    • Greg Green

      In reply to Thom77:

      I think MS users and Steam users are safe from losing their games, at least for a while, neither company will give up gaming anytime soon. Amazon apparently has already given up on gaming and google has earned disrespect for its abandonment of projects. As usual, buyer beware.


      I think the whole streaming phenom is for mobile users, which are by far the largest portion of gaming revenue. If you’re playing on a phone or something like the switch you’re not going to need the cpu/gpu muscle that desktops require, and those mobile users have already developed a tolerance for less detail.


      My question is for the gaming companies, how will they be compensated by the streamers? Per customer, per engagement event, per hour played? I think the gaming studios may be the biggest losers on this as big launches may take longer to get their return.


      On the other hand those games that are played for a decade after release may provide more revenue for the gaming companies than the one time purchase model. Another reason to support legacy gamers!

    • Kurt Jordan

      In reply to Thom77:


      The main concern with this issue is the fact most ISPs still do not provide much upload to users and a decent 10Mbit/s seems required.

  2. jaredthegeek

    Got my invite this week. Pretty excited to try it out.

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