Halo Infinite’s Campaign Co-op Won’t Be Ready for the Launch of Season 2

Posted on March 7, 2022 by Laurent Giret in Games, Xbox, Xbox One, Xbox Series S, Xbox Series X with 5 Comments

The much-anticipated Co-op mode for Halo Infinite’s Campaign won’t be ready for the game’s Season 2, which will kick off on May 3rd. Developer 343 Industries recently explained that addressing the game’s critical issues was the team number one’s priority, which means that the Co-op campaign is now expected to ship “later” during Season 2.

“It’s going to take more time to land a high-quality, full-featured 4-player network co-op experience in the massive, wide-open world of Halo Infinite. We’re also committed to a great 2-player split-screen co-op experience on all Xbox consoles, from the original Xbox One through Xbox Series X—and the non-linear, wide-open sections of the Campaign present some big challenges for split-screen that have taken us more time to solve,” explained Joseph Staten, Head of Creative on Halo Infinite.

Halo Infinite was the first game in the series to introduce a semi-open world in the game’s campaign, and there’s no doubt that implementing co-op isn’t as seamless as it used to be in the previous games, which were far more linear. “we are still aiming to deliver Campaign network co-op later in Season 2, and we will share a release date for that and for split-screen co-op as soon as we can,” Staten said.

If Campaign co-op has been slightly delayed, Halo Infinite’s Forge Mode is still on track for the game’s Season 3. “We are already flighting Forge to a small group of community creators and working closely with them to ensure that all of you have a terrific experience creating, sharing, browsing, and playing Forge content,” Staten explained.

Halo Infinite is in a somewhat bizarre place right now: The game had a very successful release with over 20 million players across Xbox and PC, though the absence of Campaign co-op and Forge at launch prevented the game to reach more momentum. Even though we’re now halfway through the game’s first multiplayer season, Halo Infinite could also really use more maps and add an option to disable cross-play, something that Xbox players have been asking since launch.

Staten acknowledged that “these last few months have been slower than we expected,” but that’s for a good reason: Providing a healthy work environment for the teams so that they can keep delivering great new content for Halo Infinite in the coming months.

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Comments (5)

5 responses to “Halo Infinite’s Campaign Co-op Won’t Be Ready for the Launch of Season 2”

  1. davehelps

    OK, so trigger warning: I know that PC vs console is a passion topic for many.


    I play on Xbox. I could not care less about having cross-play disabled. It doesn't bother me at all that PC users are in with me. If I win, great. If I don't win (which happens a lot), I'm forced to improve.


    And yes, I know PC players may claim that having a mouse lets them be super-precise... but then again, many console players are playing on massive 4K TVs that might give them a better view.


    I can accept that, all else being even, working with a particular control set up may give an advantage on some maps.


    But I think that knowing the map, knowing the game, knowing the weapons, knowing good tactics, etc. make far more of a difference to most people.


    But that's just my opinion.


    Does anyone know if there is any actual data out there on how PC players are faring against the Xbox players?

    • darkgrayknight

      I'm with you on the not quite getting the anti-cross-play. I also play on Xbox and prefer a controller to using a keyboard/mouse. A PC does have more flexibility in controls and modifications that can improve beyond the capabilities of Xbox, but I also feel that doesn't really make it necessarily unfair either. For a pro Xbox player against a pro PC player, the PC player may have an advantage. A non-pro, game for fun PC player probably loses against a pro Xbox player.


      There probably is some actual data out there on this, but I haven't seen any yet.

    • rm

      I play on Xbox, but grow up playing on PC. It should be noted that the big screen TV's can be used are used by PC players, so not really an advance for Xbox. Also, the ultra wide and curved monitors give PC a big advantage over a very expensive big screen TV. Also, a good to great gaming mouse is going to let you aim much faster and even turn around, when someone gets behind you, much faster.


      I think some are fine with cross play and some are not. Some know a friend has a great gaming rig for a PC and they play them anyway on the original Xbox One.


      Basically, crossplay should be the default, but it should be something you can turn off. This should not be hard to make happen for developers and it will keep from alienating players that do not want it. There will still be millions of cross play players.

    • christianwilson

      Kids destroy me with the same Xbox controller I use. I don't care what people play on. I'm just assuming the role of cannon fodder these days.


      On a serious note, I'm fine with cross play. It offers a larger pool of people to play with. I do understand people wanting to have the option of playing on a level playing field so I do think there should be an option to match people using the same control scheme.

    • rycott

      It's more likely that cheating on PC is the reason people want cross-play off then the keyboard and mouse advantage. I know people who play FPS games on PC with a controller.

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