Unity is Laying Off 25% of its Workforce

Unity Game Engine

Unity announced yesterday that it was laying off 1,800 employees, which represents approximately 25% of the company’s staff. The company had already announced some cuts in May and November last year, but this third round of layoffs in less than a year is quite brutal for a company that plays such an important role in the video games industry.

Indeed, the popular game engine has been in trouble since last fall when it tried to charge developers a controversial runtime fee based on game installs. After facing a massive backlash, the company backtracked and saw its CEO John Riccitiello leave in October. Riccitiello has since been replaced by Jim Whitehurst, a former President at IBM and Red Hat.

Windows Intelligence In Your Inbox

Sign up for our new free newsletter to get three time-saving tips each Friday — and get free copies of Paul Thurrott's Windows 11 and Windows 10 Field Guides (normally $9.99) as a special welcome gift!

"*" indicates required fields

This field is for validation purposes and should be left unchanged.

In an email statement shared with Bloomberg, the company explained that this latest round of job cuts is the result of a “company reset” that the company announced in November. The company also said that “this decision was not taken lightly.”

In a filing published on Monday, Unity explained that it’s currently unable to estimate the impact of these layoffs on the company’s profitability. Many other companies in the video games industry laid off employees last year, including Epic Games, which makes the Unreal Engine.

Tagged with

Share post

Please check our Community Guidelines before commenting

Windows Intelligence In Your Inbox

Sign up for our new free newsletter to get three time-saving tips each Friday

"*" indicates required fields

This field is for validation purposes and should be left unchanged.

Thurrott © 2024 Thurrott LLC