The eagerly-awaited launch of Super Mario Run for Android just got a bit clearer: It will arrive in March, Nintendo says.
“The Android version of Super Mario Run will be delivered in March 2017,” a Nintendo tweet reads (in Japanese). “Currently, Google Play is accepting signups to inform you of when delivery begins. Please sign up.”
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The ability to “pre-register” for Super Mario Run for Android went live in late December, but the game trails the iPhone/iPad version by months. It was first announced at the iPhone 7 press conference in September, where it was literally the only surprise at the event. But it shipped on iOS back in mid-December.
Aside from feeling like a second-class citizen—something I feel keenly now as an Xbox-using Call of Duty fan—Android users have a lot to look forward to: Super Mario Run is a surprisingly rich game, with tons of unique and enjoyable game play. It’s also wrapped in that Disney-esque Nintendo charm and quality, and well worth the $10 asking price.
Why Nintendo can’t just announce the exact release date is unclear.
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<p>This it to wolters on premium: The Atari VCS had certain limitations that made Pac-Man a bad choice to implement except for the profit potential. The best games were designed specifically around the strengths and weaknesses of the platform and most games ported from arcades were unsuitable.</p>
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<blockquote><em><a href="#37719">In reply to </a><a href="../../users/skane2600">skane2600</a><a href="#37719">:</a></em></blockquote>
<p>For those who are interested in why certain games were hard to port to the VCS, here’s an old IEEE article published in 1983: http://spectrum.ieee.org/ns/pdfs/DesignCaseHistory-SpectrumMarch1983.pdf</p>