Microsoft Brings Designed for Xbox Mobile Accessories to iPhone

Posted on June 28, 2021 by Paul Thurrott in iOS, Mobile gaming, Project xCloud, Xbox with 11 Comments

Microsoft today announced that it is expanding its Designed for Xbox mobile accessory certification program to include those made for iPhones.

“Last September, we expanded our Designed for Xbox licensed accessories into mobile gaming alongside the launch of Xbox Cloud Gaming (Beta) on Android with Xbox Game Pass Ultimate,” Microsoft’s Scott Weber writes. “Today we’re announcing the expansion of our Designed for Xbox mobile gaming accessories to iOS devices.”

New iPhone-compatible Designed for Xbox mobile accessories include:

Backbone One. The Backbone One for Xbox is compatible with all iPhone models with iOS 13 or later. Backbone One was designed to preserve battery life and reduce input latency by harnessing iPhone-exclusive technology, requiring no charging while enabling incredibly responsive gaming. It costs $99 and is available now from the Microsoft Store.

Razer Kishi Universal Gaming Controller for iOS. The Kishi Universal Gaming Controller fits most iPhones and offers an ergonomic design with clickable analog thumbsticks, ultra-low latency gameplay, and a lightning port for charging the iPhone while in you play. It is available for pre-order today and will $99 USD from Razer and other select retailers worldwide.

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Comments (11)

11 responses to “Microsoft Brings Designed for Xbox Mobile Accessories to iPhone”

  1. waethorn

    How do games fit on the weird aspect ratios of phones? Pillar-boxing?

  2. nbplopes

    The Backbone was released in 2020. I believe that Kishi was even prior to that.

    Just marketing.

  3. skyczy08

    I just cant get past the lag, but I'm an older guy now. Younger kids won't care about lag?

  4. JE

    I tested an android device using 5G rather than wireless and the lag was almost imperceptible. It’s impressive.

    As an iPhone user I’ve been waiting for this. Now I need to decide between these two contraptions… any suggestions?

  5. waethorn

    If they don’t screw up the marketing on this (a big if), Microsoft can market this as a step up from Apple Arcade for users that want to play console triple-A titles.

    • vladimir

      the problem is that triple-A titles are really difficult to play on a smartphone screen. The real estate is just too little for complex UIs. I thought this was due to my age and relatively problematic eyesight but my children tell me exactly the same thing :-)

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