“Ori” Will Hit 4K/60 FPS on Xbox Series S

Posted on November 8, 2020 by Paul Thurrott in Xbox Series S, Xbox Series X with 7 Comments

Microsoft’s Moon Studios says that its graphically stunning platform adventure title Ori and the Will of the Wisps will be optimized for the new Xbox consoles. And get this: It will provide 4K graphics at 60 frame-per-second (FPS) on the lower-end Xbox Series S.

“We are right around the corner from the Xbox Series X launch and are thrilled to bring you a new update today that not only includes a huge upgrade for the Xbox Series X, but also updates for everyone to enjoy on all platforms,” Moon Studios announced on its website. “Ori and the Will of the Wisps is coming to your screen like never before: Look out for the update coming to your device and enjoy another playthrough of Ori in a brand-new way!”

On Xbox Series X, Ori and the Will of the Wisps will be 4K locked at 120 FPS, with an optional 6K super-sampled mode at 60 FPS outputting in 4K HDR, the firm says. On this console, Ori will provide the highest graphics and visual effects settings, instant input response, faster loading times, and high-fidelity audio with increased dynamic range and convolution reverb for ambiances, the studio says.

But the more surprising news, perhaps is how well Ori will run Xbox Series S. On this console, gamers can choose between 1080p HDR locked at 120 FPS or 4K at 60 FPS, Moon Studios says. The game will also provide instant input response, faster loading times, and high-fidelity audio with increased dynamic range and convolution reverb for ambiances.

I’ll take a look at this title on Xbox Series S this week.

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Comments (7)

7 responses to ““Ori” Will Hit 4K/60 FPS on Xbox Series S”

  1. jamie_webster

    Haven't played either of the two. Saving them to play on series X. Have heard good things about both ties in the series

  2. rbwatson0

    Paul, I'm confused. You reported in you Series S review that "Furthermore, the Series S will not display any game at 4K at any framerate..." What changed?

    • lerch

      In reply to rbwatson0:

      My guess is Ori will only upscale to 4K on Series S, but won't run 4K natively.


      "Xbox Series S is designed for disc-free gaming at 1440p (with the ability to upscale to 4K)" - https://support.xbox.com/en-US/help/hardware-network/console/xbox-series-x-faq

    • SRLRacing

      In reply to rbwatson0:

      The console doesn't have the horsepower to push most games at 4k but Ori is an incredibly well optimized game that even runs excellent on the Nintendo Switch so the Series S has the power for some games at 4k but it's not the target for the console.


      Its a slightly different approach than what The Touryst is taking where they using a method called supersampling to render at 4k but output a very clean 1440p image. Or render at 6k and supers sample 4K on th Series X. I think The Falconer is doing something similar but I don't remember the exact details on that one.

    • Usman

      In reply to rbwatson0:

      It's going to be confusing anyway. With gaming there is no fixed resolution for everygame.


      Games like the Touryst and Ori, they're less intensive, so there's tons of overhead for frames and higher resolution. Ori is a 2.5D side scroller, Touryst is a voxel based adventure game, they're both simple artistic games that don't stress the GPU as much.


      Most games on Series S won't run at 4K, because the GPU power won't be there. But some games will, and those games will tend to be the less intensive games.

  3. saqrkh

    I hope Microsoft picks up more 'great games,' even if they don't look the best. I think Japanese studios do really well in this area.


    It'd be amazing if MS can pick up a few of those studios to make new Banjo-Kazooie, Super Lucky's Tale, Corker, and Killer Instinct games.


    They don't need to be super graphically intensive or anything -- just tailor it for the Series S.


    Obviously, this wouldn't fill in the AAA gap, or the lack of 'cinematic adventure game simulator' niche, but it'd be a way to pull kids and casuals into gaming (with Xbox as their starting point).

  4. divodd

    Maybe it's a runoff from the optimization needed to get it to run on the Switch?

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