Last month, at Microsoft’s Surface Studio event, the company announced its Creators update and also showed off Windows Holographic. The Holographic platform, which will enable VR headsets to work natively with Windows 10, is coming in the near future along with modestly priced headsets.
Next month, Microsoft will talk more about this experience and the headsets but the application that will power these devices is in the latest build of Windows 10. While we still don’t know a lot about the application and all of its features, we can see that the requirements include a PC with 4GB of RAM, USB 3.0, DirectX 12, a CPU with 4 cores, 1GB of free storage and 1.5m x 2m of open space (you also have the option to add tracking sensors) to move around .
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Based on the screenshot, even if your machine does not meet all the specs, you will still be able to experience some aspects of Windows Holographic.
Of course, we have known that Windows Holographic would not need high-end hardware for some time as Microsoft said that an Intel NUC was able to achieve 90 FPS when the platform was announced earlier this year. That being said, now that we know a bit more about what is required to run the experience and seeing as the specs are not all that high, this should open the doors to more consumers who want to experience VR at home without buying a new PC.
I looked around to see if these specs had been announced previously and couldn’t find the information; a couple people on Twitter also said they had not seen this information. Also in this post are a few screenshots from the onboarding application that will help users setup their new device which is where the spec list was obtained.
For now, this is an early look at the Windows Holographic setup experience and if you want to see more, check out the video Microsoft released to show how the platform will work once you acquire a headset.