Apple Vision Pro Will Have Over 600 Native Apps and Games at Launch

Apple Vision Pro apps visionOS

Apple’s Vision Pro Headset is launching in the US tomorrow, February 2, and the company revealed today that it will have more than 600 native apps and games at launch. That’s in addition to the over 1 million iPad apps that the headset will be able to run without any extra work from developers.

“With more than 600 new spatial experiences to explore in the all-new App Store, alongside more than 1 million compatible apps across iOS and iPadOS, users can discover a wide array of apps that expand the boundaries of what’s possible,” said Susan Prescott, Apple’s vice president of Worldwide Developer Relations. “These incredible apps will change how we experience entertainment, music, and games; spark our imaginations with new ways to learn and explore; unlock productivity like never before; and so much more.”

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While 600 apps optimized for the new headset don’t sound like a lot, Apple has secured big names across the entertainment and productivity departments. Apps like Webex, Zoom, Box, OmniFocus, OmniPlan, and Fantastical have all been optimized for the Vision Pro. Microsoft is also a launch partner with Microsoft Teams, Word, Excel, PowerPoint, Outlook, OneNote, and Loop also coming to the Vision Pro App Store on February 2. Microsoft’s Copilot for productivity assistant will also be available accross these Microsoft 365 productivity apps for customers who pay for it.

Microsoft Teams Apple Vision Pro
Microsoft Teams on the Apple Vision Pro (image credit: Microsoft).

The Vision Pro will also launch with a large selection of entertainment and sports apps including NBA, ESPN, PGA Tour Vision, UFC, Paramount+, Disney+, Discovery+, Peacock, and Amazon Prime Video. However, Netflix, Spotify, and YouTube will only be available on the web, as the three companies have declined to build a native app or make their iPad apps available on the Vision Pro.

The Apple Vision Pro is priced at $3,499 in the US, making it a tough sell for most consumers. The first reviews published earlier this week highlighted the polished software and overall quality of the hardware, but they also pointed out the weight of the headset, which had to be expected for a first-gen product. However, the biggest roadblock to mainstream adoption – besides the high price – is probably the fact that the “spatial computing” experience that Apple and Meta are trying to sell still remains quite isolating.

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