Halo Infinite to Release in the Fall of 2021

After going silent for a couple of months, the team behind the delayed Halo Infinite is opening up about new details. Including the fact that the game will not be released until the fall of 2021.

The big news that is going to shock no one is that the graphics we saw back in July were a serious work-in-progress and they are being overhauled. Everything from dynamic contrast updates to texture enhancements is happening as we speak and 343 is not being shy about it either.

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In the post, which is worth a read if you want all the details, is that the company talks about the ‘Craig’ meme and how that NPC (non-playable character) facial features were not fully implemented and represented an incomplete version of the modeling. Because of this, ‘Craig’ appears dead inside. For the demo in July, the company prioritized performance rather than graphic fidelity which is why the game lacked significantly in many of the heavier GPU elements (ray tracing, lighting, ect).

In short, the company is promising that before the game ships late next year, the graphics will be updated significantly to include better quality of global illumination, ambient occlusion, shadows, volumetric lighting, sky, and atmosphere. Further, the company has already updated textures and many other visual elements to make the game appear more ‘next gen’.

In the post, we also get our first look at multiplayer (pictured above) as well as a few weapons that will be used in the game. The screenshots show a significant improvement over what we saw earlier this year, as long as these are actual screenshots and not pre-rendered images.

While the delay of the game certainly was a setback for Halo fans and the launch of the Xbox Series X/S, it’s clear that the delay is necessary. At least when the game launches next year, you should be able to easily buy a console.

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Conversation 5 comments

  • coeus89

    08 December, 2020 - 10:14 pm

    <p>I don't care how long I have to wait. I just want them to get it right. Halo means a lot to me.</p>

  • madthinus

    Premium Member
    09 December, 2020 - 3:19 am

    <p>The delay in many ways is at the right time. Microsoft cannot meet console demand and by the time this game ships, they will get a nice boost in sales at a time when the initial demand is dropping. </p>

  • christianwilson

    Premium Member
    09 December, 2020 - 9:17 am

    <p>As nice as it would have been to get this at Series X|S launch, now Halo Infinite will release in a window that is the twentieth anniversary of Halo: Combat Evolved. This is a good fit. </p>

  • thretosix

    09 December, 2020 - 9:33 am

    <p>I'm fine with the delay, the game clearly wasn't ready for console launch. By the time the game comes out anyone who wants to play it will be able to buy a new Xbox as well. I think Microsoft is making the right decision with this. Gives them time to work out bugs and not have to have a launch like Cyberpunk 2077, a game which I'll now wait for a good sale price to pick up and avoid all the nuances. Give's me time to build a new PC to play it as well, heh.</p>

  • sammyg

    09 December, 2020 - 10:08 am

    <p>I have a XSX with Game Pass there is almost too much for me to play right now so I am fine with this. </p><p><br></p><p>AC Valhalla takes at least 80 hours to play the game with no side quests and I am only 22 hours into the game. I will get Cyberpunk when the next gen update is out, and I still have Witcher 3 to play, again they have announced a next gen update for that as well.</p><p><br></p><p>COD Cold War had a really good, but short SP game. Zombies if fun and the MP is COD Fortnite, a big fat fail so far IMHO, so I have gone back to other shooters, MW 2019 and BFV, which both run fantastic on the XSX. BFV is like a new game its so smooth on the XSX.</p>

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