Microsoft's decision to ignore VR/MR on Xbox is the correct one and it speaks to where consoles fit within its broader strategy.
Recent VR Stories
Announced at CES in January, the Lenovo Mirage Solo and Mirage Camera are now available for purchase.
Facebook is getting into dating, Messenger is getting redesigned, Instagram is getting a new Explore design, its new Oculus Go headset is now out, plus more.
Today, Vive announced a new standalone VR headset called the Vive Pro. And it is reducing the price of the previous, PC-based Vive headset.
Google has announced its attempt to be the first to offer pervasive augmented reality (AR) experiences on the web.
Lenovo's new Mirage Solo VR headset is self-contained and wireless; this is where VR is headed and I'm excited about it.
Google's most elegant mobile VR solution doesn't get a lot of attention from what I can tell. So maybe it's time for another look.
Give Microsoft and its partners credit for reducing the complexity of VR/AR and for lowering prices across the board.
I feel I now have a better understanding of how well Windows Mixed Reality will perform in the market.
All of Google's big announcements from next month's event have leaked, including new Pixel 2 smartphones and more.
With Microsoft set to unleash its Mixed Reality platform on PCs, Sony has effectively cut the price of PlayStation VR.
I expected some major league FUD after the Xbox One X reveal. But the faux outrage over VR/MR has been particularly amusing.
We already knew that Xbox "Project Scorpio" wasn't getting any VR capabilities in 2017, but now we also know that Microsoft won't be previewing its VR work at E3 next week either.
When Microsoft announced Project Scorpio, it said the console would support VR, but it provided no details. This week, however, we received a nice hint.
Microsoft today revealed how it plans to deliver the first mixed reality hardware to developers. And in 2018, it is bringing mixed reality to Xbox "Project Scorpio" as well.
Google today revealed that its virtual reality (VR) initiatives are more successful than many had realized. Augmented reality (AR)? Not so much.
A new report claims that the PlayStation VR is more popular than Sony expected. Sure. But the company may want to hold off on the Champagne.
On the ninth day of Christmas my true love gave to me nine ladies dancing ... in virtual reality.
At its WinHEC 2016 opening keynote in Shenzhen, China Thursday morning, Microsoft revealed its plans to make mixed reality mainstream in 2017.
Make no mistake when it comes to virtual reality (VR). It's not a fad. And it's only going to get better over time.
Alcatel announced today that its new flagship Windows phone, the IDOL 4S, will ship exclusively on T-Mobile in the U.S. on November 10.
Google announced today that its DayDream View virtual reality (VR) headset will become available to customers next week, on November 10.
Google has been talking about its Tango augmented reality initiative since last year, but it's finally happening: The first Tango smartphone is now available.
Microsoft is the clear leader in augmented reality but it sat on the sidelines as virtual reality started taking off. No more: This week, Microsoft finally unveiled a formal VR strategy.
As expected, Google launched its new Pixel phones, Daydream VR, Chromecast Ultra, Google Wi-Fi, and Google Home products at a press conference today. But as noted previously, details about each had previously leaked.
Well, this is interesting. Microsoft announced today that the new Xbox Wireless Controller that shipped alongside Xbox One S will soon be compatible with controller-enabled games on Samsung Gear VR. And the first game that will support this controller is Minecraft: Gear VR Edition, of course.
While Google Cardboard has been available on both Android and iPhone for over two years now, a key part of the inexpensive virtual reality platform has been Android-only until now. But that changed today, when Google released its Cardboard Camera app for iPhone.