Microsoft's decision to ignore VR/MR on Xbox is the correct one and it speaks to where consoles fit within its broader strategy.
Recent VR Stories
Announced at CES in January, the Lenovo Mirage Solo and Mirage Camera are now available for purchase.
Facebook is getting into dating, Messenger is getting redesigned, Instagram is getting a new Explore design, its new Oculus Go headset is now out, plus more.
Today, Vive announced a new standalone VR headset called the Vive Pro. And it is reducing the price of the previous, PC-based Vive headset.
Google has announced its attempt to be the first to offer pervasive augmented reality (AR) experiences on the web.
Lenovo's new Mirage Solo VR headset is self-contained and wireless; this is where VR is headed and I'm excited about it.
Google's most elegant mobile VR solution doesn't get a lot of attention from what I can tell. So maybe it's time for another look.
Give Microsoft and its partners credit for reducing the complexity of VR/AR and for lowering prices across the board.
I feel I now have a better understanding of how well Windows Mixed Reality will perform in the market.
All of Google's big announcements from next month's event have leaked, including new Pixel 2 smartphones and more.
With Microsoft set to unleash its Mixed Reality platform on PCs, Sony has effectively cut the price of PlayStation VR.
I expected some major league FUD after the Xbox One X reveal. But the faux outrage over VR/MR has been particularly amusing.
We already knew that Xbox "Project Scorpio" wasn't getting any VR capabilities in 2017, but now we also know that Microsoft won't be previewing its VR work at E3 next week either.
When Microsoft announced Project Scorpio, it said the console would support VR, but it provided no details. This week, however, we received a nice hint.