Touch … Now? (Premium)

Last week, we received word that Apple will likely ship its first MacBook Pro with a multitouch display in 2025 and then add the technology to more Mac models.

I have questions. But I think there’s also a more nuanced view of this shift than the kneejerk reactions we’ve seen, especially from the Windows community.

Yes, Apple CEO Tim Cook infamously mocked Microsoft for combining the PC with a multitouch tablet several times over the years, noting that the resulting Surface Pro was like combining “a refrigerator and a toaster.” He also once described Surface Book, yet another Microsoft take on the PC/tablet hybrid, as “deluded.” Microsoft, he said, was coming from a “defensive position,” which is a roundabout way of saying that they were not innovating but rather protecting a legacy business, the PC.

And that’s fair. As we’ve discussed many times, most recently on the day that Windows 8.1 exited support, Microsoft’s strategy of that era one decade ago, such as it was, was all about Apple envy and a fear that the firm’s multitouch products---especially the iPhone but also the iPad---would overrun Windows and the PC for good. This fear was understandable, but Microsoft’s overreaction compromised Windows, doomed Windows Phone, and resulted in a lackluster new line of tablet PCs. Tim Cook was right.

But how do we rationalize Apple’s sudden plans for multitouch Macs after 15 years of claiming it would never do such a thing?

We can’t. Apple, as always, is inscrutable. It really does think different(ly).

I have argued in the past that touch-based Macs were inevitable, noting that adding this capability could be justified by a single fact: Apple requires developers who target its touch-based platforms like iOS, iPadOS, and watchOS to use a Mac, and since the Mac has never offered multitouch, even via an add-on peripheral of some kind, that developer experience has always been compromised because it was impossible for developers to afford the many, many different devices models they would need for adequate testing. Instead, they would have to mostly rely on software emulators. Say what you will about Windows, but if you’re developing an app and want to use touch interfaces, you can do so on a touch-capable PC or tablet and experiment with your app naturally in any of its postures.

But Mark Gurman, who is now so trusted and reliable that we simply take his word on anything Apple related, says that the consumer electronics giant has other reasons to make the shift now. And he claims that this is about making the experience of running iPhone and iPad apps on the Mac---which Apple customers can do thanks to a technology called Catalyst---more natural. Apparently, developers haven’t made too many of those apps available on the Mac because the work to convert them with a mouse and keyboard is too difficult or time-consuming. Multitouch support would be more natural.

But Apple isn’t going to combi...

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